Irresponsible Gun Owner

Medium, Humanoid
  • Armor Class 15 (armor)
  • Hit Points 51 6d8+24
  • Speed 30 ft.
  • Initative 1d20+3

STR 16 (+3) DEX 16 (+3) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 11 (+0)

  • Senses Passive Perception 12
  • Languages One language (usually English)
  • Challenge 2 (450 XP)

Squeezing Off

The irresponsible gun owner has advantage on its pistol attacks.

ACTIONS

Pistol

Ranged Weapon Attack: +6 to hit 1d20+6 , range 20/600, one target. Hit: 6 1d6+3 piercing damage.

Pistol Whip

Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 6 1d6+3 bludgeoning damage, and the target is pushed 5 feet.

Grenade

  • (Recharge 5, 6) 1d6
The irresponsible gun owner launches a grenade that strikes a 10-foot radius area within 60 ft. Each creature in that area must make a DC 13 Dexterity saving throw, taking 12 4d6 fire damage on a failed save, or half as much damage on a successful one.

Ultra Max Modifications

  • Armor Class 17
  • Hit Points 5/5/5/4

ACTIONS

Pistol

Ranged Weapon Attack: +6 to hit 1d20+6 , range 20/600, one target. Hit: 6 1d6+3 piercing damage.

Pistol Whip

Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 6 1d6+3 bludgeoning damage, and the target is pushed 5 feet.

Grenade

  • (Recharge 5, 6) 1d6
The irresponsible gun owner launches a grenade that strikes a 10-foot radius area within 60 ft. Each creature in that area must make a DC 13 Dexterity saving throw, taking 12 4d6 fire damage on a failed save, or half as much damage on a successful one.
Children

Comments

Author's Notes

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