Hell Hound

Hell Hound

Medium fiend, lawful evil
Armor Class 15 (natural armor)
Hit Points 45 ( 7d8+14 )
Speed 50ft

STR
17 +3
DEX
12 +1
CON
14 +2
INT
6 -2
WIS
13 +1
CHA
6 -2

Skills Perception +5
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 15
Languages understands Infernal but can't speak it
Challenge 3 (700 XP)


Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) piercing damage plus 7 ( 2d6 ) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 ( 6d6 ) fire damage on a failed save, or half as much damage on a successful one.


 

Alignment
Unaligned
Species
Children
Eyes
Red
Hair
Black
Skin Tone/Pigmentation
Charred
Height
2'5"
Weight
95#
The creature emerges from the shadows of the cathedral, its body a blackened mass of charred muscle and cracked obsidian-like skin, glowing from within with the relentless heat of eternal fire. Flames pour from its eyes, mouth, and along its spine, licking the air with a furious hunger as molten embers fall in its wake. This creature is no ordinary beast—it is a living inferno born of destruction, its growl like the rumble of a collapsing world. In the dark silence of civilization's grave, this dog roams as a relentless sentinel of ruin, driven by an unknowable rage and the scent of fear, a symbol of nature and death fused through fire into something no longer bound by life.


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