Generic Guard
Medium Humanoid
- Armor Class 12
- Hit Points 11 2d8+2
- Speed 30 ft.
- Initiative +0 1d20
STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 8 (-1)
- Senses Passive Perception 10
- Languages Any one language
- Challenge 1/8 (25 XP)
Pack Tactics
The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.Actions
Spear
Melee or Ranged Weapon Attack: +3 to hit 1d20+3 , reach 5 ft. or range 20/60 ft., one target. Hit: 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack.Caseless pistol
Ranged Weapon Attack: +0 to hit 1d20 , range 50/250 feet, one target. Hit 1d6 piercing damage.Ultra Max Modifications
- Armor Class 14
- Hit Points 5/5/5/5
Comments
Author's Notes
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