Generic Guard

Medium Humanoid
  • Armor Class 12
  • Hit Points 11 2d8+2
  • Speed 30 ft.
  • Initiative +0 1d20

STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 8 (-1)

  • Senses Passive Perception 10
  • Languages Any one language
  • Challenge 1/8 (25 XP)

Pack Tactics

The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit 1d20+3 , reach 5 ft. or range 20/60 ft., one target. Hit: 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack.

Caseless pistol

Ranged Weapon Attack: +0 to hit 1d20 , range 50/250 feet, one target. Hit 1d6 piercing damage.

Ultra Max Modifications

  • Armor Class 14
  • Hit Points 5/5/5/5

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit 1d20+3 , reach 5 ft. or range 20/60 ft., one target. Hit: 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack.

Caseless pistol

Ranged Weapon Attack: +0 to hit 1d20 , range 50/250 feet, one target. Hit 1d6 piercing damage.
Children

Comments

Author's Notes

Images created using Hero Forge


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