Flesh Fortress

Medium, Humanoid
  • Armor Class 14
  • Hit Points 12d8+64
  • Speed 30 ft. 
  • Initiative +3 1d20+3

STR 20 (+5) DEX 16 (+3) CON 22 (+6) INT 8 (-1) WIS 6 (-2) CHA 10 (+10)

  • Senses Passive Perception 8
  • Languages One language (usually English)
  • Challenge 6 (2 ,300 XP)

Hulking

The flesh fortress has advantage on Constitution ability checks and saving throws.

Actions

Multiattack

The flesh fortress makes two hammer fist attacks. If you attack the same target twice, the second attack has advantage.

Hammer Fist

Melee Weapon Attack: +10 to hit 1d20+10 , reach 5 ft., one target. Hit: 12 2d8+4 bludgeoning damage.

Heavy Rifle

Ranged Weapon Attack: +8 to hit 1d20+8 , range 200/1000 ft., one target. Hit: 14 2d10+4 piercing damage. This weapon has the AP property.

ULTRAMAX MODIFICATIONS

  • Armor Class 17
  • Hit Points 7/7/7/7

Actions

Hammer Fist

Melee Weapon Attack: +10 to hit 1d20+10 , reach 5 ft., one target. Hit: 3d6+4 bludgeoning damage.

Heavy Rifle

Ranged Weapon Attack: +8 to hit 1d20+8 , range 200/1000 ft., one target. Hit: 3d8+4 piercing damage. This weapon has the AP property.
Children

Comments

Author's Notes

Images created using Hero Forge


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