Flesh Fortress
Medium, Humanoid
- Armor Class 14
- Hit Points 12d8+64
- Speed 30 ft.
- Initiative +3 1d20+3
STR 20 (+5) DEX 16 (+3) CON 22 (+6) INT 8 (-1) WIS 6 (-2) CHA 10 (+10)
- Senses Passive Perception 8
- Languages One language (usually English)
- Challenge 6 (2 ,300 XP)
Hulking
The flesh fortress has advantage on Constitution ability checks and saving throws.Actions
Multiattack
The flesh fortress makes two hammer fist attacks. If you attack the same target twice, the second attack has advantage.Hammer Fist
Melee Weapon Attack: +10 to hit 1d20+10 , reach 5 ft., one target. Hit: 12 2d8+4 bludgeoning damage.Heavy Rifle
Ranged Weapon Attack: +8 to hit 1d20+8 , range 200/1000 ft., one target. Hit: 14 2d10+4 piercing damage. This weapon has the AP property.ULTRAMAX MODIFICATIONS
- Armor Class 17
- Hit Points 7/7/7/7
Comments
Author's Notes
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