Cultist

Medium Humanoid
  • Armor Class 12
  • Hit Points 9 2d8
  • Speed 30 ft.
  • Initiative +1 1d20+1

STR 11 (+0) DEX 12 (+1) CON 10 (+0) INT 10 (+0) WIS 11 (+0) CHA 10 (+0) 

  • Skills Deception +2 1d20+2 , Religion +2  1d20+2
  • Senses Passive Perception 10
  • Languages Any one language (usually English)
  • Challenge 1/8 (25 XP)

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one creature. Hit: 4 1d6+1 slashing damage.

Ultra Max Modifications

  • Armor Class 15
  • Hit Points 5/5/4/4

Actions

Scimitar

Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one creature. Hit: 4 1d6+1 slashing damage.
Children

Comments

Author's Notes

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