Cultist
Medium Humanoid
- Armor Class 12
- Hit Points 9 2d8
- Speed 30 ft.
- Initiative +1 1d20+1
STR 11 (+0) DEX 12 (+1) CON 10 (+0) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
- Skills Deception +2 1d20+2 , Religion +2 1d20+2
- Senses Passive Perception 10
- Languages Any one language (usually English)
- Challenge 1/8 (25 XP)
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.Actions
Scimitar
Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one creature. Hit: 4 1d6+1 slashing damage.Ultra Max Modifications
- Armor Class 15
- Hit Points 5/5/4/4
Comments
Author's Notes
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