Crafting Non Dark Items
To craft a nonmagical item, you need tools, raw materials, and time, each of which is detailed below. If you meet the requirements, you make the item, and you can use it or sell it at its normal price.
Tools
You must use the required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it.
- Alchemist’s Supplies: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume
- Brewer’s Supplies: Antitoxin
- Calligrapher’s Supplies: Ink
- Carpenter’s Tools: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
- Cartographer’s Tools: Map
- Cobbler’s Tools: Climber’s Kit
- Cook’s Utensils: Rations
- Glassblower’s Tools: Glass Bottle, Magnifying Glass, Spyglass, Vial
- Jeweler’s Tools: Arcane Focus, Holy Symbol
- Leatherworker’s Tools: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
- Mason’s Tools: Block and Tackle
- Painter’s Supplies: Druidic Focus, Holy Symbol
- Potter’s Tools: Jug, Lamp
- Smith’s Tools: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
- Tinker’s Tools: Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunter’s Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
- Weaver’s Tools: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes
- Woodcarver’s Tools: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
- Disguise Kit : Costume
- Forgery Kit: forged documents
- Herbalism Kit: Antitoxin, Candle, Healer’s Kit, Potion of Healing
- Poisoner’s Kit: Basic Poison
- Medical Kit: Antitoxin
- Drug Kit: Antitoxin
- Engineering Kit: see the Intelligence (Engineering) skill craft description on page 46 of the Ultra Modern 5 Redux source book.
Raw Materials
To make an item, you need raw materials worth half its purchase cost (round down). The DM determines whether appropriate raw materials are available.
Time
To determine how many days (working 8 hours a day) it takes to make an item, divide its purchase cost in credits by 10 (round a fraction up to a day).
If an item requires multiple days, the days needn’t be consecutive.
Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants.
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