Construction Worker
Medium Humanoid
- Armor Class 12
- Hit Points 9 2d8
- Speed 25 ft.
- Initiative +1 1d20+1
STR 11 (+0) DEX 12 (+1) CON 10 (+0) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
- Skills Deception +2 1d20+2 , Engineering +2 1d20+2
- Damage Resistances Poison
- Senses Darkvision 60, Passive Perception 10
- Languages English and one other language
- Challenge 1/8 (25 XP)
Dark Devotion
They have advantage on saving throws against being charmed or frightened.Resilience
They have advantage on saving throws against the poisoned condition and resistance to poison damage.Stonecunning
They have a +4 bonus to Intelligence (History) checks related to the origin of stonework.Actions
Pick
Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one creature. Hit: 4 1d6+1 piercing damage.Hammer
Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one creature. Hit: 4 1d6+1 bludgeoning damage.Ultra Max Modifications
- Armor Class 15
- Hit Points 5/5/4/4
Comments
Author's Notes
Images created using Hero Forge