Commander
Medium Humanoid
- Armor Class 15
- Hit Points 98 13d8+39
- Speed 30 ft.
- Initiative 1d20+3
STR 20 (+5) DEX 16 (+3) CON 17 (+3) INT 10 (+0) WIS 16 (+3) CHA 15 (+2)
- Skills Perception +7 1d20+7 , Intimidation +6 1d20+6
- Saving Throws Wis +10 1d20+10 , Cha +9 1d20+9
- Senses Passive Perception 17
- Languages One language, usually English
- Challenge 7 (2 ,900 XP)
Tactical Genius
The commander acts twice every round, once at its initiative value, and again at its initiative value -10.Sleep When You’re Dead
When an ally within 25 feet of the commander is reduced to 0 hit points or fewer, the target makes an attack action before dropping as a reaction.Empty the Clip
- (Recharge 6) 1d6
ACTIONS
Multiattack
The force commander makes two machine pistol attacks.Machine Pistol
Ranged Weapon Attack: +10 to hit 1d20+10 , range 50/200 ft., one target. Hit: 8 1d8+3 piercing damage.Ultra Max Modifications
- Armor Class 17
- Hit Points 6/6/6/6
Comments
Author's Notes
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