Class: Medic
The medic’s job is to keep people alive, usually after they’ve been shot, stabbed, trampled, gored, poisoned, infected with an unknown disease, or some combination of the above. For those operating in the field, this requires extensive knowledge of biology, chemistry, and pharmacology. As a medic, she is not some faith healer or medicine man. She doesn't rattle chicken bones or blow moon dust over open wounds. She doesn't ignore the basics of her profession—splints and braces—but she also doesn't ignore the benefits of the scientific process and the by-products of thousands of years of trial and error. These are modern practitioners of an evolving and every advancing science.
Weapons. Simple weapons, one-handed small arms
Tools. Poisoner’s kit, all ground vehicles and aircraft
Skills. Medicine, Computer Use, Insight, Investigation, Nature, Perception, and Sciences
She also knows medical applications from the medical application list. These are at will abilities she can use as long as she has the necessary materials and action to perform them.
Intelligence is her medic ability. It is used when setting the saving throw DC for a medical application she uses and when making an attack roll with one. Exploit save DC = 19
Proficiencies
Armor. Light armorWeapons. Simple weapons, one-handed small arms
Tools. Poisoner’s kit, all ground vehicles and aircraft
Skills. Medicine, Computer Use, Insight, Investigation, Nature, Perception, and Sciences
Medical Exploits
As a medic, she gains exploits she can use to aid allies or hinder enemies. Mechanically, these are identical to spells. Exploits require both the use of her hands and appropriate materials to perform. Unlike spells, medical exploits require neither contemplation nor studying each morning; she regains the use of them each day without effort.She does not need to choose which exploits to prepare ahead of time. She can employ any exploit on the list of a level that she can use.She also knows medical applications from the medical application list. These are at will abilities she can use as long as she has the necessary materials and action to perform them.
Intelligence is her medic ability. It is used when setting the saving throw DC for a medical application she uses and when making an attack roll with one. Exploit save DC = 19
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