Class: Gunslinger

On the battlefield, he specializes in infiltrating behind enemy lines before sowing confusion in the ranks, dancing about the field dealing out, and disrupting opponent formations. Unlike other classes like grounder and heavy, he is mobile and agile. It would be unlikely that he would wield a pistol with a full functioning rifle on his back. He walks light, often near the front lines or scouting far ahead of a unit. He is not required to carry a shovel or plant explosives. His purpose is singular, if not slightly selfish.

Proficiencies

Armor.

Light and medium armor

Weapons.

Simple weapons, one-handed and two-handed small arms

Tools.

All ground vehicles and aircraft

Skills.

Insight, Acrobatics, and sleight of hand.

Cinematic Style: Two Weapons

Wielding two one-handed small arms is the same as wielding two light melee weapons for the purposes of two-weapon fighting. As such, he can use a bonus action to attack with his second small arm. He adds his ability modifier to the damage of the bonus attack.

Converging Fire

When attacking a creature 5 feet or closer with one or two one-handed small arms, he gains a +1 bonus to attack rolls and a +2 bonus to AC against that creature.

Kata

He can use kata exploits fueled by kata points. He can use 2 exploits per a turn.

Abnormally Fast

Kata Cost 1

Spend 1 kata as part of his movement to double his speed until the end of his turn. If he is hit with an attack before the beginning of his next turn, he gains 1 kata.

Blood in the Eyes

Kata Cost. 1

Spend 1 kata as a reaction if an enemy scores a critical hit on him, he makes a ranged attack against the triggering enemy. If he misses by 5 or more, he regains 1 kata.

Classic Tumble

Kata Cost 1

Spend 1 kata as a reaction when hit with an attack or if he fails a Dexterity saving throw. He takes only ¼ damage.

Hydrostatic Shot

Kata Cost 1

Spend 1 kata after hitting a target; he inflicts 20 additional damage, and if the creature is medium or small and moves or attacks before the start of his next turn, he can knock the enemy prone as a reaction.

Kinesics

Kata Cost 1

Spend 1 kata on his turn as a bonus action, and his movement is not reduced through difficult terrain; he doesn't provoke opportunity attacks, and all attacks against him have disadvantage until the beginning of his next turn. If he suffers more than one hit while kinesics is in effect, he regains 1 kata.

Between the Knees

Kata Cost 1

Spend 1 kata before making a ranged attack roll to have advantage on that attack roll. If both attack rolls hit, double his ability modifier damage. If both miss, he regains 1 kata.

Way of the Gun

Kata Cost 1

If he hits a creature at least 20 feet away, spend 1 kata as part of that same action to gain an additional attack against one additional enemy within 5 feet of the first target.

Gun-Fu

If all ranged attacks he makes with an Attack action are directed at the same target, he can make two additional ranged attacks against that target.

Reflex Shot

When wielding a one-handed small arm, he can use a ranged attack as an opportunity attack.

Heroic Bloodshed

If wielding two one-handed small arms, he can double the number of ranged attacks he makes with his Attack action, his Bonus action, and any Reactions until the beginning of his next turn. Once he uses heroic bloodshed, he cannot use it again until he finishes a short or long rest.

Endorphin Response

Instead of using his Hit Dice to recover hit points during a short rest, he can expend one on his turn as a bonus action and gain 4 points of kata.

Comments

Author's Notes

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