Bell-Tower Sniper

Medium Humanoid
  • Armor Class 18 (armor)
  • Hit Points 27 6d8+24
  • Speed 30 ft.
  • Initiative +4 1d20+4

STR 12 (+1) DEX 18 (+4) CON 10 (+0) INT 12 (+1) WIS 16 (+3) CHA 13 (+1)

  • Skills Perception +5, Stealth +6
  • Senses Passive Perception 18
  • Languages One language (usually English)
  • Challenge 3 (700 XP)

Hawkeye

The sniper has advantage on its sniper rifle attack if firing from cover.

Actions

Combat Knife

Melee Weapon Attack: +6 to hit [1d20+6], reach 5 ft., one target. Hit: 6 1d4+4 piercing damage.

Sniper Rifle

Ranged Weapon Attack: +6 to hit [1d20+6], range 60/200 ft., one target. Hit: 9 1d10+4 piercing damage. The sniper rifles scores a critical hit on a natural 19 or 20. On a critical hit, the target is stunned until the beginning of the sniper’s next turn. This weapon has the AP property.

ULTRAMAX MODIFICATIONS

  • Armor Class 18
  • Hit Points 3/3/2/2

Actions

Combat Knife

Melee Weapon Attack: +6 to hit [1d20+6], reach 5 ft., one target. Hit: 1d6+4 piercing damage.

Sniper Rifle

Ranged Weapon Attack: +6 to hit [1d20+6], range 60/200 ft., one target. Hit: 2d6+4 piercing damage. The sniper rifles scores a critical hit on a natural 19 or 20. On a critical hit, the target is stunned until the beginning of the sniper’s next turn. This weapon has the AP property.
Children

Comments

Author's Notes

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