Bell-Tower Sniper
Medium Humanoid
- Armor Class 18 (armor)
- Hit Points 27 6d8+24
- Speed 30 ft.
- Initiative +4 1d20+4
STR 12 (+1) DEX 18 (+4) CON 10 (+0) INT 12 (+1) WIS 16 (+3) CHA 13 (+1)
- Skills Perception +5, Stealth +6
- Senses Passive Perception 18
- Languages One language (usually English)
- Challenge 3 (700 XP)
Hawkeye
The sniper has advantage on its sniper rifle attack if firing from cover.Actions
Combat Knife
Melee Weapon Attack: +6 to hit [1d20+6], reach 5 ft., one target. Hit: 6 1d4+4 piercing damage.Sniper Rifle
Ranged Weapon Attack: +6 to hit [1d20+6], range 60/200 ft., one target. Hit: 9 1d10+4 piercing damage. The sniper rifles scores a critical hit on a natural 19 or 20. On a critical hit, the target is stunned until the beginning of the sniper’s next turn. This weapon has the AP property.ULTRAMAX MODIFICATIONS
- Armor Class 18
- Hit Points 3/3/2/2
Comments
Author's Notes
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