Archetype: Gun Dancer in Dawn of Others | World Anvil

Archetype: Gun Dancer

There is no formal academy or dojo where one acquires the title. It is obtained through the school of hard knocks, its warriors emerging with a prowess exceeding the others—a natural grasp of the skill as if never needing to be taught. They can examine a target in an eye blink and determine the perfect point in which to inflict the greatest harm. In addition, they have developed a harmony with the surrounding environment, always analyzing their situation for the best cover and field of fire. This allows them to avoid hits while still maintaining their concentration on a target. They rarely remain still in combat, continually moving from cover to cover, always with a vital enemy weakness firmly locked in their crosshairs.

Spastic Shot

If they use their attack action to make ranged attacks with one-handed small arms, before the end of their action, roll a d20. On a roll of 14, 15, 16 or 17 they gain one extra ranged attack as a part of the same action using a one-handed small arm, and on a roll of 18, 19 or 20, they gain two extra ranged attacks.

Faster Than the Eyes Can See

They can reload a single one-handed small arm taking no action. Once they use this feature, they cannot use it again until they take a short rest or long rest. They also gain a +2 bonus to initiative.

Cowboy Kembo

if they score a critical hit with a ranged attack gained from spastic shot, they gain one extra attack (max 4 extra attacks) with that action.

Gun Waltz

If they gain at least two additional attacks with spastic shot, they also gain a +1 bonus to AC and +5-foot bonus to their speed until the end of their next turn (not cumulative).

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