Archetype: Brawler

You’re a thug...pure and simple. You may not be the biggest or the strongest, but you are undoubtedly scrappy. You might have been a bouncer—you might still be one. Your talents are less about martial discipline and more about using brute strength to manhandle opponents. You generally prefer avoiding weapons outside of those attached to you.

You fight—it clears your head, defining who you are. It’s not about art or some zen state. It’s something you are good at, and you enjoy the rush of being in a fight. It helps that you win most engagements you find yourself in.

Proficiencies

You have proficiency with all simple melee weapons and with unarmed strikes.

Ham Hands

Beginning when you choose this archetype at 3rd level, you can use both hands when grappling a target your size or smaller to have advantage on all rolls related to the grapple.

Head Butt

Starting at 7th level, while grappling a creature your size or smaller, you can inflict 1d6 damage per character level on the target as a bonus action. Once you use this feature, you cannot use it again until you take a short rest or long rest.

Head Slam

Starting at 11th level, if you have one grappled creature in each hand, you can use a bonus action and make an unarmed melee attack against each target. A hit deals 2d6 + your Strength modifier damage to each target.

Bear Hug

Starting at 15th level, when grappling a target your size or smaller with two hands, you may attempt a bear hug. Make an unarmed strike as your action (or one of your attacks). A hit inflicts 2d6 + your Strength modifier damage.

Neck Snap

Starting at 18th level, if you make an unarmed strike against a target you are grappling, you score a critical hit on a natural roll of 19 or 20.


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