Soldier

Soldier (1.3) - Adventurer Class

Often seen as front line fighters and the backbone of most standing armies. The soldier comes from many different social tiers and cultures but they are always willing to fight in the mud and filth to accomplish their mission.  

Playing the Soldier

The backbone of any army, the soldier has a wide range of weapons. This is one of the most varied of all combat classes in weapon selection. Starts at Level 1 Light armor but eventually moves up to heavier levels. If you want to fight alongside other players with the same class and player strategy, or want to use a lot of different weapons, then this is a good choice.  

Abilities

Armor Allowed: Light (Level 1)   Weapons Allowed: Dagger, Knife, Stick, Club, Saber, One-Handed Axe, Short Spear, Long Spear, Shortsword, One-Handed Mace, Two-Handed Mace, Two-Handed Hammer, Poleaxe, Pole Hammer, Glaive, and Crossbow (3x/day)  
Level 1
Hold the Line: For every soldier in a group past the first, that one grants +1 HP to each other soldier. (For example, if there are two soldiers in a group, each one grants the other +1 HP. If there are three soldiers each one grants the other +2 HP). This ability is always on.   Combat Assessment: This ability works after you have been defeated by a player, NPC, or monster. After you are defeated, you must be healed from 0 HP and visit the tavern. After this you gain +1 to weapon damage and +1 to APR against the foe that defeated you (this is from experience and evaluation, not from armor, so the dwarven armor bonus does not stack with this). The criteria of being defeated means that you are taken to 0 HP. If you are defeated by an entire party or group, then you must pick one individual out of that party or group that the bonus applies to.   Improved Vigor: You gain +1 HP.  
Level 2
Soldier Training: You can now use medium shields with any one-handed weapon you can use.  
Level 3
Cultural Ability  
Level 4
Improved Soldier Training: Damage with soldier weapons now gains a +1 damage bonus.  
Level 5
Armor Training: Your armor allowed increases to Medium (Level 2) armor.  
Level 6
Cultural Ability  
Level 7
Sergeant: You gain the rank and title of Sergeant. At the start of each event gain 5 GP for your service to your military.   Counter Charge: You now do double damage with any of your weapons when striking against a player, NPC, or monster with the Mounted or Equestrian ability. This damage is doubled before factoring in APR.  
Level 8
Formation Training: You gain +1 APR if there is another fighter with a shield in their party.  
Level 9
Cultural Ability  
Level 10
Captain: You gain the rank and title of Captain. At the start of each event gain 10 GP for your service to your military.   Soldier's Resolve: You exhibit unwavering determination and loyalty, remaining steadfast in the face of adversity, and inspiring allies through resilience and commitment. All members of your party are now immune to fear effects as long as you are in their party and conscious.

Comments

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Jan 16, 2024 11:16

FOLLOW BARBARIAN SUGGESTION FOR VIGOR, IMPROVED WEAPON CHANGE TO SOLDIER WEAPON, ADVANCED ARMOR CHANGE TO SOLDIER ARMOR,