Samurai (1.3) Adventurer Class
The Samurai normally come from the Red Sun Empire culture. They usually serve a lord, a Daimyo or Emperor, but are sometimes seen on the western continent as adventurers or warriors in search of a new home.
Playing the Samurai
The Samurai is a very powerful class but has some limitations. The Samurai starts with Level 2 armor, a wide selection of weapons, and the special ability to destroy others weapons. The Samurai can quickly move up to Level 3 armor and can use bow and arrow. If you want to play a versatile warrior class that is at its maximum potential when wearing armor, but can function well without it, then this is the class for you.
Abilities
Armor Allowed: Level 2 Armor
Weapons Allowed: Dagger, Knife, Stick, Club, Bow and Arrow, Wakizashi, Katana, One handed mace, Long Spear, can dual wield Katana and Wakizashi
Level 1
Weapon Destruction: One use per day (1x day) and this can be renewed. Must be called out and lasts until the target opponent’s weapon is struck. Once struck, the weapon is unusable. The struck weapon must be repaired by a Smith before it is usable again.
Katana Master: You now gain +1 damage when using Katana or Wakizashi.
Bow and Arrow use: Three Arrows per day (3x day). This ability can be refilled by a Smith.
Duel Wield: You can Duel Wield Wakizashi and Katana.
Level 2
Mounted: May cross river obstacles at no cost. May carry 1 party member at a time.
Level 3
Cultural Ability
Level 4
Improved Armor Training: You can now wear Level 3 Armor
Level 5
Improved Katana Master: Your weapon damage bonus with Katana and Wakazashi increases to +2.
Level 6
Cultural Ability
Level 7
Master Samurai: You now gain the rank and title of Master Samurai. You no longer have to serve a Lord to maintain your abilities. You now gain 10 GP at the beginning of every event due to the tax on your lands. You may now take up the service of other lower level Samurai.
Crane Stance: This ability must be called out clearly for all to hear. You go into your special fighting stance and gain +2 to APR lose -3 from all your weapon damage. This can only be used three times per day (3x day), but can be renewed.
Level 8
Shield Destruction: You must call this out before the strike. Once called, if a strike against a target shield succeeds, that shield is considered destroyed and useless. Can be used one time a day (1x day) and can be renewed. If the strike misses the ability remains until it strikes the shield or if you voluntarily end the ability. While this ability is in effect, you do not deal damage as normal.
Level 9
Cultural Ability
Level 10
Daimyo: You now gain the rank and title of Daimyo. You no longer have to serve a Lord to maintain your abilities. You now gain 20 GP at the beginning of every event due to the tax on your lands. You may now take up the service of other lower level Samurai and Master Samurai.
Advanced Katana Master: Your weapon damage bonus with Katana and Wakazashi increases to +3.
BOW AND ARROW USE MAYBE BE LIMITED ARROWS INSTEAD. SAMURAI ARMOR TRAINING INSTEAD OF IMPROVED ARMOR TRAINING. EXPERT KATANA MASTER