Raider

Raider (1.2) Adventurer Class

Also known as Reavers, Skirmishers, or Light Infantry, these warriors are often the skirge of an area. Sometimes seen in Reman auxiliary units, Norse raiding vessels, Greek quick attack units, or Orc war bands. They are as quick as they are deadly.  

Playing the Raider

The Raider class does well in combat when fighting alongside a group, especially with other Raiders. This character class only wears light armor, if any, and has a selection of small and light weapons to choose from. If you want a martial class that is fast moving and wears little or no armor this is the class for you!  

Abilities

Armor Allowed: Light (Level 1)   Weapons Allowed: Knife, Dagger, Stick, Club, One-Handed Ax, Shortsword, Throwing Axe (3x/day)  
Level 1
Throwing Axe Training: You can attack with three throwing axes per day (3x /day). Can be renewed by smith, forge, or a high enough level druid.   Small Shield Use: You may use Small Round Shields or Bucklers   Hoard Attack: Every raider in a group past the first one grants +1 weapon damage to each other raider (for example, if there are two raiders in a group, each one grants the other +1 weapon damage. If there are three raiders each one grants the other +2 weapon damage). There is no limit to the number of raiders that can be in a party. You do need to adhere to the party size limit of no more than five players in a party total. This ability is “always on.”   Fast Battlefield Movement: Before the start of any battle, the player may position themselves anywhere on the battlefield. The closest that they may get to the opposition’s battle line is the max weapons range. This is typically a battlefield ability and will not be applied in quests. This may change in certain situations depending on the judgment of the local Loremaster or Guard.  
Level 2
Duel Wield Axes: You may dual wield one-handed axes (one in each hand)  
Level 3
Cultural Ability  
Level 4
Dexterous Movement: Due to your quick movement and dodging ability you have +1 APR. This stacks with other sources of APR improvement, including armor.
Level 5
Improved Raider Weapons Training: You gain +1 to damage with all raider weapons, thrown or hand held.  
Level 6
Cultural Ability  
Level 7
Chieftain: You gain the title and rank of Chieftain. At the start of each event gain 12 GP as tribute from those you raid or blackmail or from your tribe, warband, or unit.   Improved Hoard Attack: The damage bonus of your Horde Attack increases to +2. This ability is now used to calculate the damage bonus for each other raider, and applies to the entire party. This replaces Horde Attack.  
Level 8
Advanced Vigor: You gain +2 Maximum HP.  
Level 9
Cultural Ability  
Level 10
Warlord: You gain the title and rank of Warlord. At the start of each event gain 20 GP as tribute from those you raid or blackmail or from your tribe, warband, or unit.   Hit and Run: You can ignore the first attack during an encounter, battle, or duel, battle, or duel. This must be called out and works against spells, ranged attacks, or melee attacks. Cherokee raiders can ignore the first two attacks during an encounter, battle, or duel. This ability can be used once per day (1x/day) and can be renewed.

Comments

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Jan 16, 2024 10:58

TRAINING NOT USE, HORDE NOT HOARD. RAIDER WEAPON TRAINING INSTEAD OF IMPROVED. IMPROVED VIGOR INSTEAD OF ADVANCED.