Peasant Hero
Peasant Hero (1.0) - Adventurer Class
Often known as: militia, peasant fighters, and foot soldiers. This class is seen in every culture to various degrees. Due to their upbringing around farming tools and implements they know how to use a wide range of weapons and are even experienced at hunting.Playing the Peasant Hero
If you want a character that has access to a wide range of weapons but wears little or no armor this is the class for you. This class is based on the classic “farm boy” archetype that is young and naive and soon is forced to learn about the wide world. We do not usually have the more exotic LARP weapons that this class can use as loaners, so you will be responsible for coming up with your own.Abilities
Armor Allowed: none Weapons Allowed: Knife, Dagger, Stick, Club, Pitchfork, One-Handed Axe, Two-Handed Axe, One-Handed Spear, Shortsword, Two-Handed Hammer, Two-Handed Hammer, Scythe, Sickle, Bow and Arrow with three shots per day (3x/day)Level 1
Farmhand: Choose a single specific weapon to gain a +1 bonus to its damage. Represents a cherished, well-trained weapon tied to farm activities like hunting or woodcutting. Losing it requires a full event of use to regain the bonus. You can modify, upgrade, and enchant this weapon. Increased Healing: Any time you are healed, the amount of HP you receive is doubled. This is due to your robust health, hard life, and history of working the fields. Dexterous Movement: Due to your quick movement and dodging ability, you have +1 APR. This stacks with other sources of APR improvement including armor, but does not stack with the Bard ability Performing Armor.Level 2
Greatsword Training: You can now use greatswords (an Emerald Folk Peasant Hero can now use long spears).Level 3
Cultural AbilityLevel 4
Duel Wielding: You can now dual wield One-Handed Axes.Level 5
Village Donation: Your local village has donated an item to your success, whether it be a potion, a basic scroll, a minor magic item, a blessing, a quest item, or something else. Staff will give you an item at the beginning of each event.Level 6
Cultural AbilityLevel 7
Farm Owner: You gain the rank and title of Farm Owner. At the start of each event gain 5 GP for the sale of your produce or livestock. You are considered a minor noble and Lord even if you have no accumulated royalty points. This means that a Samurai may serve you. Armor Training: You can now wear Light (level 1) Armor (this stacks with Dexterous Movement).Level 8
Improved Farmhand: You can pick an additional weapon type to receive a +1 damage. You can use a longsword.Level 9
Cultural AbilityLevel 10
Village Leader: You now have the rank and title of Village Leader. At the start of each event gain 10 GP for the sale of your produce or livestock. Slayer of Evil: Due to the responsibilities in your role as Village Leader you now gain the ability to damage creatures that commonly attack your village. You now gain a +2 damage bonus and a +1 APR bonus vs monsters, were-creatures, undead, bandits, and raiders.The Difference?
What is the difference between a Peasant Hero and a Farmer? The Peasant Hero grew up on the farm but eventually left to explore the wider world or pursue their destiny. This allowed the Peasant Hero to learn things about combat that the Farmer was never able to learn. But, in return the Peasant Hero was never able to truly develope their farm and has more limited farming skills.
HOW ABOUT GREATSWORD TRAINING INSTEAD OF FURTHER WEAPONS TRAINING? ARMOR TRAINING INSTEAD OF IMPROVED. INSTEAD OF FARM BOY, FARM HAND.