Orc Culture (1.2)
Orcs have flooded into the world for the last 300 years, following the catfolk through one of the last known active portals. There are rumors that some orc tribes pre-date this immigration in the east, but none have had contact with those tribes yet. Orcs generally have a clan structure, following the leadership of an anointed chieftain. They often patrol and scout the Dawn Lands continent, trying to find areas to settle or fortify and raid from. After several generations of living on this planet, some individual orcs have started to separate from their clans to strike out on their own or to join other communities.
Restricted Classes
Crossbowman, Youxia, Hoplite, Plague Doctor, Hexenkrieger, and Samurai.
Religion
The Orcs have their own pantheon.
Special Abilities
Level 1
Orc Toughness: You receive +2 maximum HP (to a total of 7 HP).
Orc Weapon Training: You can use two-handed axes and one-handed axes.
Level 3
Improved Orc Weapon Training: You receive +1 damage with two-handed axe strikes.
Level 6
Improved Orc Toughness: Your maximum HP bonus improves to +3 (to a total of 8 HP).
Level 9
Orc Rage: You become immune to damage from any opponent for five weapon strikes (this includes melee and ranged weapons). This ability can be used on multiple opponents. You could ignore one strike from five opponents or five strikes from one opponent, or any combination thereof. Once this ability starts, it must all be used at once. This ability does not ignore spells, but does ignore armor-negating abilities such as the battle monk’s throwing stars. This ability can be used once per day (1x/day) and cannot be renewed.
ALL THE ORKS ABILITIES SHOULD BE SPELLED WITH A "K" TO MATCH THE CULTURE