Norse Culture

Norse Culture (1.2)

The Norse made their way into this world from a portal found in the far north of Earth, near the Arctic Circle. Here in the Dawn Lands, they have settled the central and eastern parts of the north end of the continent. They have had many skirmishes with the Emerald Folk, mostly over land, but the cultures have also managed to build trade networks with one another. The Dwarven Alliance have a long, mostly peaceful, history of trade with the Norse. The Jotuns in the northeast, however, are a constant threat, as they often raid Norse villages for supplies and captives. One can find the Norse offering their services as mercenaries, merchants, and sailors. Among the Norse, paladins and crossbowmen are rare, but some Norse warriors gain the skills of those classes after traveling to the lands of the south. Norse barbarians are referred to as berserkers.  

Restricted Classes

Cavalier, Hoplite, Samurai, and YuXia.  

Religion

The Norse culture worships the Aesir and the Vanir, with Odin as the father of their pantheon. Some elvish and dwarven beliefs have crept into Norse beliefs, but they seem to fit well within their established pantheon.  

Special Abilities

 
Level 1
Norse Weapon Training: You can use a one-handed axe and one-handed spear.   Riverboat Captain: You have a small rowboat on your ship or access to a rowboat and may use it to cross river obstacles. You can take your entire party in one trip.  
Level 3
Improved Norse Weapon Training: You gain +1 damage to one-handed axe and one handed-spear strikes. You and your party may cross oceans and rivers.  
Level 6
Favor of the Gods: You gain three uses of Lightning Bolt. This lasts for the rest of the encounter, duel, or battle. Unused Lightning Bolts are lost.   Lightning Bolt: This is a blue spell packet. You must call out “lightning bolt” when throwing the pack. Deals 2 points of damage and cannot be blocked by shields and ignores armor. This spell can be cast three times per day (3x/day) once Favor of the Gods is activated.
Level 9
Watched by Valkyries: If you are ever reduced to 0 HP while holding a weapon, you are returned to your max starting HP after 30 seconds. During this 30 second period you cannot move, attack, or otherwise act (except to move to a safe spot if needed). This is always on, but you must die with a weapon in hand on the battlefield–it must not be removed from your hand.

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