Hexenkrieger
Hexenkrieger (1.0) - Adventurer Class
The Hexenkrieger, or “witch warrior,” is a fighter that can use a bit of magic. But this magic training comes at a cost to defensive capabilities and weapon selection. The magic that the Hexenkrieger can use helps compliment their fighting abilities. Culture selection is limited while playing the Hexenkrieger due to the training that they must go through.Playing the Hexenkrieger
When playing a Hexenkrieger you need to be able to carry several weapons and several spell packets. The Hexenkrieger class has access to the force bolt ability. This requires some special attention and care when playing this class. If you want a character that has a lot of knowledge based abilities, some magic, little armor, but can still fight then this is the class for you. You use primarily one-handed weapons so you can use your off hand for spell slinging.Abilities
Armor Allowed: Medium (Level 2)Weapons Allowed: Knife, Dagger, Stick, Club, One-Handed Axe, Short Spear, One-Handed Mace, Shortsword, Longsword, and Hand-and-a-Half Sword
Level 1
Detect Monsters: Once per day (1x/day) you may ask the local Guard or Loremaster if there are any monsters in the area. You will then be told the type and number present currently. Can be renewed.Detect Magic: Once per day (1x/day) you may ask the local Guard or Loremaster if there are any magic items in the area.
Potion Use: You start the event with 3 free potions.
Force Bolt: This spell uses the yellow packet. This spell allows the wielder to send out a magic blast of force to the target. A hit deals 1 point of damage and forces the target to move back 5 paces. This spell can be blocked by shields but damage is not reduced by APR. You can cast this spell three times per day (3x/day), and it can be renewed.
Only available to the following cultures: Catfolk, Celestial-born, Dawn Lander, Emerald Folk, Greek, and Reman.
Level 2
Arcane Scroll Training: Can read Arcane scrolls.Level 3
Cultural AbilityIron Constitution: You are immune to all forms of poison.
Level 4
Improved Potion Use: You now start the event with six free potions. This replaces Potion Use.Level 5
Dispelling Strike: This ability must be called out when you use it. You may now block spells (the actual spell packets) with your weapon. Any active spell packet, including Lightning Bolt, that you strike with your weapon is dispelled, and will have no further effect. The ability remains active until you hit the next spell packet that is thrown at you. Can be used three times per day (3x/day).Level 6
Cultural AbilityHexenkrieger Mental Training: You are now immune to all fear and charm abilities from monsters and non-humanoid NPCs.
Level 7
Hexenkrieger Lord: You gain the rank and title of Hexenkrieger Lord. At the start of each event gain 10 GP for your services to the common folk or the patronage of a government.Level 8
Hexenkrieger Weapons Training: You now gain +1 to damage for any Hexenkrieger weapon.Level 9
Cultural AbilityHexenkrieger Necromantic Training: You are now immune to the necromancer’s Drain Energy attack and to the effects of plague areas.
Level 10
Hexenkrieger Captain: You gain the rank and title of Hexenkrieger Captain. At the start of each event gain 10 GP for your services to the common folk or the patronage of a government. You also gain one free scroll selected by staff.Arcane Armor: This ability must be called out. You cast this ability upon yourself and gain a +1 bonus to APR as if you have Level 1 armor. This stacks with other sources of APR and lasts until the end of the encounter, battle, or duel. This ability can be used three times per day (3x/day).
Hexenkrieger Lvl 2 Ability should be Arcane Scroll Training: You Can Read Arcane Scrolls.