Farmer
Farmer (1.0) - Adventurer Class
In the Dawn Lands LARP the Farmer class embodies the resilience and resourcefulness of rural life. Farmers excel in agricultural expertise, wielding knowledge of crops, animals, and land management. They possess abilities to utilize nature for defense and healing. Masters of practicality, Farmers often enhance their team's survival through provisioning and fortifying defenses with their deep connection to the earth. Despite lacking conventional combat skills, their wisdom and contribution to the party make them invaluable assets in any adventure.Playing the Farmer
This class is our attempt to make a class that feels relaxed and fun but yet gets its inspiration from many actual historical characters and real life people. This is the class that has little in the way of combat but can be surprisingly useful for a larger party. It is fairly easy to play, you wont need armor, but it would be helpful to have something to mark off your Boundary Line ability.Abilities
Armor Allowed: none Weapons Allowed: Knife, Dagger, Stick, Club, Staff, Pitchfork, Two-Handed Axe, One-Handed Hammer, Scythe, Glaive, Sickle.Level 1
Animal Empathy: Skilled in handling and calming domestic animals, the farmer can soothe or control hostile creatures. As long as you are not attacking a monster and have your hands and/or weapon held above your head and you call out “Empathy” you may not be attacked by non-humanoid monsters. This does not include humans or humanoids like NPCs, orcs, goblins, vampires, undead, etc. Vigor: You gain +1 Maximum HP. Boundary Line: Because you are accustomed to building boundary lines for your farm you may build a barrier. You must use something to mark out this barrier, such as ropes or flags. This barrier may be up to 10 paces long. Players, NPCs, and monsters may not cross this barrier (but they may go around) just as they cannot cross a river obstacle. This boundary can be crossed only by abilities that allow river crossing by means of flight, teleportation, or other supernatural means (but not using Mounted or boat-related abilities.Level 2
Bounty Blessing: You have worked hard on your farm and your harvest shows this. You get one food item per class level per day, renewing at dawn. This food could be represented by a fruit or vegetable or even a baked good that was baked from your wheat. Any player that partakes of this bounty gets +1 HP healed per food item eaten. If you are fifth level then you will have 5 food items, you can give 2 to one party member, 2 to another and 1 to yet another. Or, spread this out to 1 per party member in a party of 5 or all 5 to a player that is down to 1 HP.This may also increase the Maximum HP of a player by +1. This can be combined with other enhancements as long as the combination does not raise a player’s Maximum HP by more than +2 in total. This cannot be renewed but does reset at dawn.Level 3
Cultural AbilityLevel 4
Irrigate Land: This nullifies the Mounted ability for all participants on a battlefield or in an encounter, battle, or duel area. No physical markers are required, but this ability must be called out for all to hear. This ability can be used once per day (1x/day) and can be renewed.Level 5
Plant Orchard: You can plant a small tree orchard. This orchard is high enough and strong enough to block arrow attacks against you and your party. No actual markings or measurements are needed but this must be called out. When called out your party is now immune to bow and arrow and crossbow strikes from further back than five paces. Your party must stay within melee weapon range of you for this to work. This ability can be used once per day (1x/day) and can be renewed.Level 6
Cultural Ability Improved Vigor: Your HP bonus now increases to +2 HP (this replaces Vigor).Level 7
Farmer Lord: Gain the rank and title of Lord or Lady of the Fields. At the start of each event gain 8 GP for the sale of your produce or livestock. You are considered a “minor noble” and Lord even if you have no accumulated royalty points.This means that a Samurai may serve you but you cannot start or lead a household. Improved Irrigate Land: The same as Irrigate Land but now you have learned new tricks and tactics. Mounted combatants on your side, team, etc of the battle or encounter, battle, or duel do not lose their mounted bonus.Level 8
Sow Discord: You can plant crops, manipulate hedge rows, and build animal fencing in a way that breaks up enemy formations. You call this ability out indicating the target enemy party or unit. That party or unit can no longer keep a tight formation; they must all stay at least weapon’s length apart until the end of this battle or encounter, battle, or duel. This ability can be used three times per day (3x/day) and can be renewed.Level 9
Cultural AbilityLevel 10
Estate Overseer: Gain the rank and title of Estate Overseer. At the start of each event gain 20 GP for the sale of your produce or livestock. Improved Boundary Line: After years of running your farm and much experience in the wider world, you have picked up the skill to cast minor enchantments on your boundary line. You still must use something to mark out this barrier, such sas a rope or flags. These barriers may be up to 10 paces long. The barriers block all players, NPCs, and monsters, no matter their abilities. This replaces the Boundary Line ability. This ability can be used three times per day (3x/day) and can be renewed.This class is still in the play test phase, so please be aware that it may not last....or it might.
VIGOR ABILITIES MATCH BARBARIAN SUGGESTION.