Fae Culture

Fae Culture (1.2)

The Fae crossed from the First World, also called the Never Never or the Faewild. They are known to be a capricious, unpredictable people. The Fae can be found throughout this world, but many have taken up homes in the South with the smallfolk, whom they consider cousins and often have the sense of humor favored by the Fae.  

Restricted Classes

Samurai, Youxia, Necromancer, Hexen Krieger, Plague Doctor. You may be a Cavalier, but your mount should be some other, smaller animal than a horse.

Religion

The Fae have no gods of their own, but are instead led by the Winter and Summer Courts of the Fae.  

Special Abilities

Level 1
Fae Curse: Choose an enemy target and point at them, calling out “curse.” Your target receives -1 to current HP and +1 to melee damage. It lasts until you stop pointing at the target for any reason. This cannot take the target player, creature, or NPC below 1 HP.   Fae Travel: Either due to the opening of portals, use of teleportation, or wings, you may cross river obstacles. You may not take anyone with you.   Fae Sleep: You can touch a player, NPC, or monster with your hand (and hand only), calling out “sleep,” and the target is put to sleep until the end of the encounter. If the target under sleep is attacked and receives at least 1 point of damage they awaken. This ability may not be used in town or other neutral areas. Can be renewed.   Sprite Form: While in sprite form you receive +3 to your APR, but reduce your maximum HP to 1. Your weapon damage is also halved (rounded down, no lower than 1).   Fae Weakness: You start with 3 Maximum HP instead of 5.  
Level 3
Fae Charm: You can touch an NPC, monster, or player in battle, duels, or quests. It doesn't work on staff, loremasters, or guards. A successful touch puts the target under your charm until the quest ends or the target reaches 0 HP. The charmed target must follow the fae player's directions (nothing actually risky, dangerous, offensive, or demeaning), fight for them, or use requested abilities. The charm affects one target at a time, and isn't usable in neutral areas or towns. If you charm another target while having a charm active, your first target is freed from your charm and must be told they are free. This ability can be used three times per day (3x/day) and can be renewed.  
Level 6
Improved Fae Charm: You may now charm up to three targets at once. It is still not usable in neutral areas or towns and it doesn't work on admins, loremasters, or guards. This replaces Fae Charm. This ability can be used three times per day (3x/day) and can be renewed.  
Level 9
Ghost Talker: You can now see and communicate with ghosts.   Blessed by the Never Never: You gain Protection From Evil. When in use, evil NPCS and monsters cannot target you. It can also be used against other players if the local guard, loremaster, or staff judge that player as playing an evil character. This ability lasts until the end of the encounter, battle, or duel. This ability can be used once per day (1x/day) and can be renewed.

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