Hammer of Storms

Hammer of Storms

Adventuring Gear

Varies

You gain a +1 bonus to attack and damage rolls made with this magic item. While you hold it, you gain a +1 bonus to spell attack rolls.   The staff has 7 charges. While holding it, you can use an action to expend one or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: Storm Sphere (4 Charges), Call Lightning (3 charges for 3rd level, 4 charges for 4th level), and Calm Emotions (2 charges).   The staff regains 1d6+2 expended charges daily at dawn. If you expend the last charge, roll a d20.  
  After being studied by Yola, addional properites were revealed:   Wall of Fuck Off. Once a day, as a reaction, you can choose to activate the Wall of Fuck Off. Doing so adds +5 to your AC until the start of your next turn. A wall of tempest storms surrounds you at a distance of 15 feet. Any creature in this area, when it enters the area for the first time or starts it's turn there, must make a Dexterity Saving Throw of 15; on a failed save, the creature takes 3d8 bludgeoning damage; on a successful save, the creature takes half that much. The Wall of Fuck Off lasts for 1 minute.

A black wooden staff, with the form of a hammer at its top, and lightning bolts down its sides. Holding the staff gives the illusion of static electricity running up your arm, and the smell of ozone wafts through the air, the sound of distant orcish chants, and the sense of some barrier to some opening possibilities.


aka. Stormwind's Hammer
Item type
Magical
Rarity
artifact (requires attunement)