Seeker Guild
Specialized work requires specialized talent. The Seekers Guild manages specialized groups and individuals for hire. Tinkerers, religious orders, adventuring companies, mercenaries, caravan guards, delvers, bounty hunters, enforcers, conscripts of all sorts pay to have their services available.
Structure
The Guild itself is simply a charter which anyone can utilize. The Guild acts like an franchise system without a central corporation to govern it. Basically any tavern/inn or local lord may hang up a Seeker's Guild sign and allow guilds to advertise their services. By a natural order inevitably the number of Seeker's Guild houses relate to the size and population of an area. In a smaller community only the most popular location will be utilize and a sort of common consensus emerges as to which house is the official one.
Public Agenda
The Seeker's guild has no agenda, though individual proprietors will undoubtedly have an agenda. The most common goal is to utilize the connections and service fees to generate personal wealth and influence.
Assets
Connections and communication are the greatest assets of the Seeker's guild. Nearly every other organization uses the Seeker's Guild in some capacity. This connection can be very powerful and useful. In addition Seeker Guild houses are routinely connected through communication channels of their own as well as through the mercenary guilds they represent.
History
During the regrouping after the breaking it became very important to locate specialized talents and maintain contact with them. The Book and Key emblem dates back to a famous quest which required a Wizard and a Rouge to work together to infiltrate a key outpost held by vampires to reclaim a relic critical to the war against the Tomb King. The guild for many years worked on a volunteer basis similar to the pony express of the United States during the frontier days. The riders would pass messages and requests for specialized talents and even used to quickly reorganize large military movements.
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