The Seventh Stone
Tier III S |
Faction Clocks |
A secretive order of occultists who map and manipulate the hidden veins of power beneath cities, using structured ritual and hermetic magic. |
Do some spookey shit |
Turf
A lodge somewhereNpcs
Notable Assets
Quirks
Allies
Enemies
Situation
The city is whispering that evil is coming...Origins & Purpose
The Seventh Stone claims to be older than America, a shadow society that has studied the arcane geometry of cities and the hidden currents of power that run beneath them. They believe every metropolis has a pulse, a rhythm, a ley-line skeleton, and that those who understand it can shape reality itself. Unlike looser, more intuitive forms of magic, the Seventh Stone relies on precision—ritual circles measured to the inch, incantations spoken in long-dead tongues, and esoteric equations used to predict and manipulate supernatural events.Structure & Influence
The order is cell-based, with Lodges in major cities. Some are grand and gilded, hidden behind elite social clubs, while others are dusty backrooms in forgotten libraries. Each Lodge is led by a Master of the Stone, but there is no single known leader. Some say the highest ranks operate in the shadows, unknown even to their own members. They recruit from the wealthy, the brilliant, and the desperate—those who stumble upon forbidden knowledge and have nowhere else to turn. The lower ranks serve as watchers, information gatherers, and apprentices. Only those who pass grueling trials of willpower and knowledge ascend to the true mysteries.Beliefs & Practices
The Seventh Stone views cities as living entities—great beasts sleeping beneath pavement and steel. Their magic coaxes, binds, or siphons power from these entities. They do not worship gods or demons but instead believe in forces—the weight of history, the whispers of the past, the echoes of forgotten rituals. Their greatest fear is chaos, uncontrolled magic tearing through the carefully woven web of reality. This makes them dangerously conservative, sometimes killing those who risk exposing or disrupting their work. They protect sacred sites, old catacombs, and key ley-line intersections, ensuring they are not defiled by reckless occultists.Enemies & Threats
The Seventh Stone despises wild mages, blood sorcerers, and necromancers, seeing them as reckless fools who destabilize the arcane balance. They have perpetual cold wars with rival occult orders, secret societies, and certain powerful supernatural beings who try to warp cities for their own ends. The order does not take well to deserters—those who leave either come crawling back or disappear entirely.
Order from Chaos, Power from Stone
Demonym
Septites, Stonewalkers
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