Daly Watch
In each settlement in Daly you'll find the Watch. Village Watch, Town Watch or City Watch, all follow the same basic structure and responsibilities, although you typically see a much greater range of ranks in Town and City Watches.
The Guards who make up the Watch are expected to provide both lawkeeping and administrative support to the settlement, and most Watchhouses will usually contain at least one figurer or accountant, a tax vault, the archives of taxes, businesses, births and deaths and punishments for their jurisdiction and a book of days, as well as offices, cells, interrogation rooms and sentencing chambers.
In larger settlements, Watchhouses are typically additionally responsible for a number of Guardhouses in their jurisdiction. These are smaller buildings usually situated where a relatively constant Guard presence is expected- gates into the city, markets or trade areas or the docks, for example.
Guardhouses normally have a small reception area with a manned desk, and a larger Guard room for the Guards to take breaks and eat. Many also have at least one cell for emergencies, and often a small cache of weapons, preserved food and other supplies in case they are cut off from the main Watchhouse in an emergency.
The primary function of the Watch is to, well, watch. You will find them out on the streets and walls of settlements, keeping an eye out for threats both internal and external, and the book of days each Watchhouse keeps is often a treasure trove of information about the happenings in their jurisdiction on any given day in the past few centuries.
Unlike any other organisation, every single member of the Watch has full law enforcement official status. There is no division between administrative and other roles, with all being able to administer and record crimes and punishments, and all being expected to do some elements of both patrol and administration.
All Watchmen regardless of rank wear the same uniform- chainmail shirt, boiled leather leggings and overshirt with the Kingdom badge sewn into the right breast, good boots and optional iron helmet. Rank marks sit above the kingdom badge, along the collarbone.
Although they are not considered a combat force, per say, with the expectation that they will be able to enforce the law without violence the majority of the time, all members of the watch are required to be in good physical shape and practice regularly with their weapons. They will usually take up arms in cases of invasion or monster attack, and there have been several times when the presence of a single well trained Guard has turned the tide of battle for a village.
Those in the Watch are free to continue in service for as long as they wish, assuming they are still considered fit to serve by their commanders. Many commanders will discreetly reorganise watch patterns for older members of staff to give them a higher proportion of administrative duties and fewer patrols if they wish it.
On retirement, Watch members are given a 30 year pension that is calculated from their final rank and the number of years served, and their Roll of Honour is publicly read out and entered into the book of days- a list of all of the acheivements, acts of valour and significant events that have made up their career.
On the rare occasions that a member of the Watch dies in the pursuit of their duties, they are one of the very few classes of official that is permitted access to revivification magic. As such, they are usually taken to the nearest temple as quickly as possible by whoever is nearest (as there is also a large reward for civilian assistance in these situations) and immediately resurrected. They are always offered both immediate retirement and a lump sum payment for the trauma of this (and can take either or both).
On some rare occasions, resurrection is not possible- either due to lack of body, lack of appropriate magical support nearby, or some other limiting circumstance. In these cases, the Watch member's named heir is provided with the deceased member's normal wages for a period of one year, after which they receive the full pension payment amount for 30 years and a half pension payment for the rest of their life.
Non-Ranked Watch Roles
As with the other ranked organisations, there are an array of roles that can be entered into that don't include a rank as they are exempt from the patrolling aspect, administration aspect, or both. Administrative only roles include figurers and accountants, full-time archivists, truthseekers, desk clerks and supply clerks. Patrol only roles include lamp-lighters, runners, alarmers and city guides. Service roles include cooks, cleaners, stableboys and hostlers and various crafting roles, although the latter only typically appear as full time roles in larger towns and cities.A Note on Magistrates
In some smaller settlements and towns, where there isn't a consistent Captain-General presence, the most senior administrative member of the settlement is expected to also act as a 'Magistrate'. Typically a Mayor, Alderman or similar, these individuals are not considered part of the Watch structure and do not have a rank within the Watch, but are expected to sit in judgement if a Tier 2 punishement is warranted by a crime. As such, they are expected to have a good understanding of the legal code- or at least pay an assistant with a good knowledge of the legal code.
The following ranks are present in the Watch, although some only occur in Town and City Watches:
Watchman and Guard are interchangeable in terms of rank, but you are more likely to find the title Watchman in villages and smaller towns, and Guard in larger settlements. In practical terms, there is little difference, although Watchmen tends to be a catchall term for those taking on a mix of all duties, while Guards usually have a higher proportion of time spent on patrol or static street duty. In all cases, they are marked with a single chevron.
Watch Sergeants are found across all settlements, although they may be the highest rank in particularly small villages. Watch Sergeants are responsible for up to 10 guards- in larger settlements this may represent a rotation pattern (day/night/swing), an area or all members of a guardhouse. They are marked with a double chevron.
Watch Captains are usually found in cities, and each is responsible for up to 5 Watch Sergeants. This helps in larger districts that might have a few dozen guardhouses- each Captain usually then takes either a section of the district or a rotation pattern. Clarifications like 'North Watch Captain (Swordsward)' or 'Night Watch Captain (Docks)' are usual. Watch Captains are marked with a double chevron and bar.
Captain-Generals are responsible for full Watchhouses (and all subjucate Guardhouses by proxy). It is unlikely to find them in smaller settlements, although a Captain-General might be responsible for overseeing multiple villages and move between them on rotation, but they are very common in towns and cities. They are the lowest rank that can order second tier punishments for crimes, so tend to find themselves in the sentencing rooms more often than any other rank. They are marked with a double chevron and double bar.
Major-Generals are typically the highest rank in a town, and command up to five full Watchhouses. There can be multiple Major-Generals in a city, however, and like the Watch-Captains are typically responsible for either a section of the city or a rotation pattern (or in very large cities, both). Major-Generals are marked with a triple chevron.
Brigadier-Generals are only found in cities. They are responsible for all the Watch members in the city, and are marked with a triple chevron and triple bar.
The highest rank in the Watch is the Marshal. The Marshal sits on the Dalian Parliament to represent the position of the Watch, and also sits on the Royal Court of Appeals alongside the Queen and any one other of the Parliament.
Type
Government, Law Enforcement
Training Level
Professional
Veterancy Level
Decorated/Honored
Comments