TCRD Personnel Files in Daemonic | World Anvil
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TCRD Personnel Files

Half human. Half monster. Daemon.

You are Daemonic. Born in a lab from mixing human and demon DNA. Raised by soldiers and scientists. Isolated from normal children. There are less than a dozen of you in the world, the first batch of survivors among thousands of failed experiments. Humanity is losing this war, and you were created to be their ultimate weapon. What better way to stop a wild monster than with a trained one of your own?

Character Creation Guidelines

Mutants and Masterminds splits character creation into multiple power level categories. The default is PL 10, but we'll be starting on PL 8 in order to simulate your characters being untested, teenage monstrosities rather than established, well-practiced heroes. The rules and limitations for PL 8 are as follows:
  • 120 PP, to assign as you see fit among Abilities, Skills, Powers, and Advantages.
  • Skill modifiers are capped at 18, which includes any bonuses from Abilities and Powers
  • Attack+Effect capped at 16, meaning that if you have an offensive power that uses a to-hit roll, the "to hit" and "damage" put together may not exceed 16. (For example: You have a Fire Blast power at damage rank 10. Your skill "Ranged Combat: Fire Control" cannot be higher than a +6)
  • Any power with a resistance check and no attack roll capped at rank 8 (Such as an Affliction power or an Area Attack power)
  • Dodge+Toughness capped at 16
  • Parry+Toughness capped at 16
  • Fortitude+Will capped at 16
Then we have the roleplaying considerations for your character. The following are important things for you to think about. They must be answered in order for you to play a Daemon in this campaign.
  • How does your Demonic heritage reveal itself? Is it an always-obvious physical mutation, like hard scales or black eyes? Does it only turn on when using your powers or exerting yourself? Or is it a supernatural giveaway, like a shadow that moves without you, or fire burning different colors when you're around?
  • Daemons have one or more "obsessions" that help them remain grounded and "human". This is a strange behavior, most likely off-putting to non-Daemons. When an extended period passes without access to your obsession, the demon half becomes more prevalent, you become more monstrous. What is your obsession? Examples include collecting very strange objects, having full conversations with yourself, harming yourself in some way, untangling and retangling wires, and chewing on strange or toxic substances.
  • If your demon half ever took over, what kind of evil would they be most likely to do? Are you a sadist? A cold-blooded murderer? Perhaps you like to taunt people with their worst insecurities, or you play a more subtle game to break your human prey.
  • What kind of "traditional" supernatural charms bother you the most? Does the presence of a held crucifix make it hard to move? Do ofuda hurt you to walk past? Do you have a phobia of running water? Does fire cause you to panic? Perhaps your weakness is burning sage, or salt, or silver.
  • How old is your character? Pick an age between 12 and 19 years old. How do they feel about their "siblings"? What about the scientists that test them, or the soldiers that train them? How do they feel about being created to be a weapon?
  • Are any of the TCRD employees or soldiers a parental figure in the eyes of your character? Who are they most likely to listen to? Feel free to make someone up.

Final Thing: Free Gear

Your character will be given free equipment that does not count towards their point total. You receive each of the following. In the event of an "or" entry, choose only one of those options.
  • Personal Communication Device
  • A sidearm or combat knife
  • A rifle or "traditional weapon" such as a sword or bow
  • A black powder sidearm with special bullets or a pair of knives, one silver and one bronze
  • Two grenades- one holy water, one fragmentation
  • Geiger counter
  • Ghost Goggles
  • Emergency flare
  • Sample collection kit
  • First aid kit
  • Trauma kit or chemical analysis kit
  • Daemon tranquilizer
  • Exorcism kit or blessed ammo


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