Skills - Monster Statistic in D&D 5e Campaign Backdrop | World Anvil

Skills - Monster Statistic

Monster Manual, DnD Basic Rules

The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and Dexterity (Stealth) checks.

A skill bonus is the sum of a monster’s relevant ability modifier and its proficiency bonus, which is determined by the monster’s challenge rating (as shown in the Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened expertise.

Parent Topic:

  • Statistics
Armor, Weapon, and Tool Proficiencies

Assume that a creature is proficient with its armor, weapons, and tools. If you swap them out, you decide whether the creature is proficient with its new equipment.

For example, a hill giant typically wears hide armor and wields a greatclub. You could equip a hill giant with chain mail and a greataxe instead, and assume the giant is proficient with both, one or the other, or neither.

See the Players Handbook for rules on using armor or weapons without proficiency.

Proficiency Bonus by Challenge Rating


ChallengeProficiency Bonus
0+2
1/8+2
1/4+2
1/2+2
1+2
2+2
3+2
4+2
5+3
6+3
7+3
8+3
9+4
10+4
11+4
12+4
13+5
14+5
15+5
16+5
17+6
18+6
19+6
20+6
21+7
22+7
23+7
24+7
25+8
26+8
27+8
28+8
29+9
30+9

Articles under Skills


Comments

Please Login in order to comment!