Bat Species in D&D 5e Campaign Backdrop | World Anvil

Bat

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A bat can bite with its mouth as an attack. Bats have wings and can fly.

Additional Information

Perception and Sensory Capabilities

Bats have blindsight to a range of 60 ft, echolocation, and keen hearing.

References

  1. ^Monster Manual - 5e (2014), p.318.
  2. ^D&D Basic Rules (November, 2018), p.119.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Bat

Hit Points 1 ( 1d4 - 1 )
Speed 5 ft., fly 30 ft.

2 -4

15 +2

8 -1

INT

2 -4

WIS

12 +1

CHA

4 -3

Senses blindsight 60 ft., passive Perception 11
Challenge 0 (10 XP)


Echolocation. The bat can’t use its blindsight while deafened.
  Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions


Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.


Suggested Terrain badlands, coastal, desert, farmland, forest, grassland, hills, mountains, swamp, Underdark, urban
Sources Monster Manual - 5e , D&D Basic Rules

Comments

Please Login in order to comment!