Crafting Basics
Crafting Overview
This crafting system is used from the Kibbles' Compendium of Craft and Creation (with a PDF available from the DM for this campaign so you can view it offline or without this resource). This system makes crafting a rather abstract process that is simple and easy to understand and use. Generally, crafting will follow this process:
Select an Item. Find the item you would like to craft on a crafting table.
Check with the DM. They will confirm if that item exists and has the default rarity in their game. This system is a tool, it does not supersede worldbuilding
Gather the Materials. Materials can be looted from humanoids, harvested from more exotic creature types, purchased at stores, or gathered from the wilderness. The specifics of any material and where it can be found is covered in the materials section
Begin Crafting. With everything prepared, you can finally attempt to craft an item.
Crafting
Crafting Time
All forms of crafting takes up time in the form of hours and crafting time is seperated into 2 hour increments. Generally, in 5th Edition time is often broken up into 10, 24 hour days per one week. Most crafting will occur during rests whilst traveling or during extended downtime while in cities or towns.
Crafting During Travel
While travelling, you may craft during your evening rest. Typically, these rests consist of 6 hours of sleeping and 2 hours of free time, so most characters will only be able to make 2 hours of progress on any single crafting project during this time. If you are focused on crafting, you cannot keep watch and also take a -5 penalty to your Passive Perception, since you are focused on your current project.
Crafting During Downtime
When you are in a town or city for multiple days, you can participate in Downtime. If you choose to craft during this time, you may spend up to 8 hours crafting each day. You may choose to spend more time crafting after this 8 hour limit, but for every 2 hours you choose to spend crafting, you must make a Constitution Saving Throw (DC 15) or suffer 1 level of Exhaustion. If you suffer a level of Exhaustion due to overworking yourself, you may not take a Long Rest that night to remove it and must spend the next day strictly doing light activity in order to take a Long Rest the next evening.
Crafting Checks
Crafting Checks are considered Ability Checks where you make a standard d20 roll that add an ability score modifier and your proficiency bonus (if you're proficient). This is no different than any other ability check you would make in the game. These checks are made at the end of the 2 hour increments that you spend crafting: A success means you make progress, while a failure simply means you do not make progress.
Additionally, most of the professions will have individual guidelines on how to craft specific items and certain professions may require more than just the tool for certain items (e.g. the Blacksmith profession may require access to a forge or the Alchemist profession may require access to a lab).
Clarification - Other Bonuses and Features
Since Crafting Checks occur over a period of time, they have a few special properties, but some things work the same:
Expertise. You may qualify for Expertise if you have a class feature or a feat that grants you Expertise in a specific tool.
Feats. Any feat or class feature that adds bonuses or has interactions with ability checks will still apply to Crafting Checks.
Temporary Bonuses. Any bonus that is not permanent, such as a cast of the Guidance Spell, will not apply to a Crafting Check.
Optional Rule - "Taking 10"
While crafting, you may choose to extend a crafting increment to 4 hours instead of 2 hours. When you do this, you may take a roll of 10 instead of actually rolling the d20. You still add any applicable proficiency bonuses and ability modifiers to determine the final roll. This rule is meant to make crafting quicker for simpler items that your character can passively make by expending extra time.
Materials
Gathering Materials
Materials can be acquired in a few different ways:
Loot and Salvaging. After combat, you may either loot a creature or an area in order to gather materials. You may also breakdown loot into its base components through salvaging.
Gathering and Harvesting. During travel or downtime, you may scour an area with natural resources in order to gather or harvest materials.
Purchasing. You may also directly purchase materials from an available merchant. Also, if you choose to sell components to a merchant, they are sold at half the price.
Types of Materials
Materials come in the following different types:
Reagents. Typically used for Alchemy or Poisoncraft
Magical Ink. Typically used for Scrollscribing.
Essences. Typically used for Alchemy, Enchanting, Scrollscribing or Wandwhittling.
Ingots and Scraps. Typically used for Blacksmithing, Jewelcrafting or Tinkering.
Hides and Leathers. Typically used for Leatherworking.
Parts. Typically used for TInkering.
Wood. Typically used for Blacksmithing, Cooking, Tinkering, Wandwhittling or Woodworking.
Supplies. Typically used for Cooking.
Quick References
Crafting Tools
Profession | Related Tool | Related Ability Score |
---|---|---|
Alchemy | Alchemist's Supplies | Wisdom or Intelligence |
Blacksmithing | Blacksmith's Tools | Strength |
Cooking | Cook's Utensils | Wisdom |
Enchanting | Arcana | Intelligence |
Engineering | Carpenter's Tools | Intelligence |
Jewelcrafting | Jeweler's Tools | Dexterity |
Leatherworking | Leatherworker's Tools | Dexterity |
Poisoncraft | Poisoner's Kit | Wisdom or Intelligence |
Runecarving | Varies | Wisdom or Intelligence |
Scrollscribing | Calligrapher's Supplies | Intelligence |
Tinkering | Tinker's Tools | Intelligence |
Wandwhittling | Woodcarver's Tools | Dexterity |
Woodcarving | Woodcarver's Tools | Dexterity |
Magic Item Prices
Rarity | Consumable Price | Price |
---|---|---|
Common | 25 - 50 gp | 50 - 100 gp |
Uncommon | 50 - 250 gp | 101 - 500 gp |
Rare | 250 - 2,500 gp | 501 - 5,000 gp |
Very Rare | 2,500 gp - 25,000 gp | 5,001 - 50,000 gp |
Legendary | >25,000 gp | >50,000 gp |
Spell Scroll Prices
Spell Level | Rarity | Price |
---|---|---|
Cantrip | Common | 20 gp |
Level 1 | Uncommon | 65 gp |
Level 2 | Uncommon | 90 gp |
Level 3 | Rare | 250 gp |
Level 4 | Rare | 300 gp |
Level 5 | Rare | 1,200 gp |
Level 6 | Rare | 1,500 gp |
Level 7 | Very Rare | 12,000 gp |
Level 8 | Very Rare | 14,000 gp |
Level 9 | Legendary | 40,000 gp |
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