Circle of the Harvest
The cyclical nature of life is a central belief of every druid, no matter their circle. However, to members of the Circle of the Harvest, this cycle of life is of the utmost importance. Known as Avengers, these druids spend their entire lives enforcing this life cycle. They are protectors of nature and wrathful warriors who cut down any who abuse natural law. They are mortal enemies of necromancers and undead of all kinds. Rigid in their beliefs, druidic avengers ruthlessly hunt down and destroy anything that violates the natural laws of the world.
Druicic Avenger: Starting at 2nd level, you can assume the ancient mantle of an avenger. As a bonus action, you can expend a use of your Wild Shape to take on your Avenger Form. While in this form, you retain your game statistics, but your body is covered in a billowing cowl of darkness that obscures your features. While in your Avenger form, you gain the following benefits:
- Your base movement speed increases by 10 feet.
- So long as you are not wearing medium or heavy armor or wielding a shield, you gain a bonus to your AC equal to your Wisdom modifier.
- When you make a Constitution saving throw to maintain concentration on a spell, you gain a bonus to your roll equal to your Wisdom modifier.
- You know the chill touch cantrip. It counts as a druid spell for you and it doesn’t count against your number of Cantrips Known.
- You always have inflict wounds prepared. It counts as a druid spell for you, but it doesn’t count against the total number of druid spells you can prepare each day.
- You can cast inflict wounds as a 1st-level spell, without expending a spell slot. You can do so a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest.
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