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Circle of the Harvest

The cyclical nature of life is a central belief of every druid, no matter their circle. However, to members of the Circle of the Harvest, this cycle of life is of the utmost importance. Known as Avengers, these druids spend their entire lives enforcing this life cycle. They are protectors of nature and wrathful warriors who cut down any who abuse natural law. They are mortal enemies of necromancers and undead of all kinds. Rigid in their beliefs, druidic avengers ruthlessly hunt down and destroy anything that violates the natural laws of the world.   Druicic Avenger: Starting at 2nd level, you can assume the ancient mantle of an avenger. As a bonus action, you can expend a use of your Wild Shape to take on your Avenger Form. While in this form, you retain your game statistics, but your body is covered in a billowing cowl of darkness that obscures your features. While in your Avenger form, you gain the following benefits:
  • Your base movement speed increases by 10 feet.
  • So long as you are not wearing medium or heavy armor or wielding a shield, you gain a bonus to your AC equal to your Wisdom modifier.
  • When you make a Constitution saving throw to maintain concentration on a spell, you gain a bonus to your roll equal to your Wisdom modifier.
  Your Avenger lasts for 1 minute. It ends early if you are incapacitated or you choose to end it as a bonus action.   Harvest Scythe: Also at 2nd level, when you finish a short or long rest, you can perform a short ritual to conjure a harvest scythe. This scythe is a magic weapon with both the finesse and versatile properties, and it deals 1d8 (1d10) slashing damage on a hit. This scythe can be used as a spellcasting focus by you, and you gain the following benefits while you wield it:
  • You know the chill touch cantrip. It counts as a druid spell for you and it doesn’t count against your number of Cantrips Known.
  • You always have inflict wounds prepared. It counts as a druid spell for you, but it doesn’t count against the total number of druid spells you can prepare each day.
  • You can cast inflict wounds as a 1st-level spell, without expending a spell slot. You can do so a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest.
  If you lose your scythe, you can perform an hour-long ritual to create a replacement. This ritual can be performed during a short or long rest, and the previous scythe turns to ash.   Extra Attack: Starting at 6th level, you can attack twice, instead of once, when you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.   Mantle of Defense: You can use your magic to absorb incoming blows while in your druidic Avenger form. Starting at 10th level, when you take damage, you can use your reaction to expend a spell slot. The incoming damage is reduced by an amount equal to five times the level of the spell slot you expended.   Reaper of the Harvest: Upon reaching 14th level, your desire to destroy the enemies of nature empowers your attacks. You can add your Wisdom modifier (minimum of 1) to the damage of any attacks you make with your Harvest Scythe.

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