Marleek
Aware, Perceptive, and Bonded
When the various races of the Embodied Gods became too much for the Guardians to track on their own, they made the marleek to watch for them. They were designed to be sharp in all senses, with fast bodies to relay the message. It is believed that they helped spur the rebellions. When first seeing the mortals resist divine orders, they shared them among their kin, and then among their bond-kin. When the A'Yap fought the first guardians, the marleek stood bravely beside them, and told the other races that now was the time.Known for their keen senses, the marleek are said to have nothing escape their senses. While this is a slight exaggeration, there is truth to this. Their large eyes see in all shade of light and can pick up even the faintest hints of them, their ears can shift and pinpoint sounds from miles, their nose is comparable to many predators, and even their horns are specially attuned to magical fields. From their origin, the marleek have always followed the footsteps of other races. They are tight-night with their own communities, but prefer to work alongside others over dominating them. Enjoying robust social lives, most have dozens of intimate friends and hold hundreds still as good companions. When new cycles begin, they have always been witnessed standing the vanguard of groups, seeking to expand their communities and contact lost tribes. Their kinship with others allows them to build strong bonds fairly quickly. Though individuality exists, they find the most comfort in being part of groups. Marleek groups themselves are common, but many hold multiple such commitments, and may be a part of multiple large organizations, when feasible. Many even moonlight with other organizations, a possibility due to their unique anatomy. Marleek, as a scout race, were designed to be ever watchful. Along with extraordinary perception capabilities, they have other natural abilities that aid them. Their bodies are energy efficient, able to long long periods without sleep. Most only sleep every second or third day, doing so for only slightly longer than human. When awake, they move relatively little. Fidgeting and Nervous Ticks simply don't exist within their race. Even their skin and fur can shift it's shade, though not it's color. Many young marleek's experience a strong wanderlust that is at odds with their communal desires. When other parties are not available, often they bunch in small groups and set out together, eager to forge new friendships and see the world. Not particularly interest in the material aspects as many races, their goals are often more about bonding with new people in new places. Between their social desires and need to explore, there are few places in the world untouched by marleeks.
Basic Information
Anatomy
Variations Of Form and Gender
Between men and women, the Marleek are mammalian and have the expected sexual aspects of their biology, but they have far fewer differences between the two than other races tend to have. Both genders are lithe, but females have thinner and shorter tails. Female horns also tend to be smaller, though their ears can be slightly larger than the male counterparts. If the Marleek is wearing garb that covers their body, the average non-Marleek may have trouble guessing a Marleeks physical sex. Color shades, while often shades of brown, have been seen in more red and blonde hues in the past. The eyes too, can have brighter colors, but these colors only affect the iris, giving a strange black-color-black gradient to the onlookers. Some Marleek have been seen to have thicker fingers and toes, its has been observed that these Marleek tend to walk digitgrade, with reports that some have even fallen onto their thicker fingers and run like a quadruped. These are exceedingly rare however. The horns, while generally pointing skyward with a smooth and gentle curve as to make an oval shape between, have seen a wide variety in shape. Generally they keep this same generalized shape, but many will have horns more forward facing, or with a more sharp angle. Some mutations have resulted in horns with a split at the tip or even a few with uneven horns. This shape does not vary is widely as a Tiefling's horns may, but can display a wide variation.Additional Information
Perception and Sensory Capabilities
Playing in a Setting
Physically, they excel at ranged or fast combat styles. Their lighter builds make them less adapt at physical combat than many other races. Socially, they will fill any slot they can, as long as they can be with others. Many chose classes that can support the group. They are nearly always lookouts for their groups. D&D 5eMarleek
Greater Darkvision: You can see up to 60ft. in dim light as if it were bright light. You can see in darkness as if it were dim light.
Keen Senses: You are proficient in the Perception Skill.
Ever Aware: You have +5 to your Passive Perception.
Aura Awareness: You can use Detect Magic as a standard action twice a day. Recover one of these uses on a long rest.
Scout Ancestry: You only need to sleep every other day. On days you do not require sleep, you must still perform 8 hours for a long rest, but only need to meditate for 1 hour of this, remaining aware but not performing any activities. You can perform light activity, such as guard duty, for the remaining 7 hours.
Languages. Regional and one of your choice.
Alignment: Any. Seldom Chaotic.
Size: Medium
Type:Humanoid with Marleek Subtype
Speed: 40ft.
Language:Common
Additional Languages: Dwarvish, Elven, Gnome, Draconic, and Undercommon
Racial Traits:
Feat and Skill Traits
Skilled: Marleek gain a +4 to Perception checks.Movement Racial Trait
Fast Movement: Marleek are light footed and move incredibly fast, gaining a +10 to their base speed (already included above).Magical Racial Traits
Spell-Like Ability (Sp) Marleek can use Greater Detect Magic 2/day (caster level equal to half the marleek's level).Physique may not go above a +2. Take one of the Aspects below as a Bonus Aspect, they can be lightly modified:
- Unable not to be aware of everything
- Magical fields tickle my senses
- Frail form but light on my feet
- I need to be around others
- Friends are life, my life for friends
- Hyperalert and hypersensitive
Any After Divinity
Locations Available
Any unless stated otherwise
Restrictions:
None
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