Global Factions
Global Factions
Competing for dominance over Earth, these factions represent the strongest of the three major powers. Game Masters are welcome—and encouraged—to introduce their own factions using this structure. This approach lets players challenge enemies without leaving power vacuums that derail the story. When one faction falls, another is already in place to rise and fill the gap.
Faction
United Earth Concordant (UEC)
Himmelskrieger (Sol Detachment)
Interfectum
Himmelskrieger (Sol Detachment)
Interfectum
Mission Statement
A bureaucratic behemoth straining under its own weight, the UEC clings to old world systems to control a new era of scarcity and unrest.
A distant arm of the Himmelskrieger Colony, the Sol Detachment acts as quiet stewards of salvation—delivering technology and sterilized salvation to a species they still call kin.
Ancient and unseen, the Interfectum sculpts history through subterfuge and blood. Their influence topples empires, but their purpose remains a whisper.
A distant arm of the Himmelskrieger Colony, the Sol Detachment acts as quiet stewards of salvation—delivering technology and sterilized salvation to a species they still call kin.
Ancient and unseen, the Interfectum sculpts history through subterfuge and blood. Their influence topples empires, but their purpose remains a whisper.
Example Character
fresh eyed recruit, escort gunner, veteran medic
orbital drop trooper, scout scientist, automaton handler
sleeper agent, active assassin, contract handler
orbital drop trooper, scout scientist, automaton handler
sleeper agent, active assassin, contract handler
United Earth Concordant (UEC)
Born from the ashes of the old world, the United Earth Concordant was meant to end conflict through unity. A sprawling bureaucracy where every nation that sought peace signed away its autonomy or was annexed by force. Now, the UEC governs through endless committees and hollow diplomacy, its polished halls rotting with scandals, corruption, and whispered deals. While preaching strict laws against human experimentation, its black sites in the Americas tell another story.
For decades, the UEC faced no true rivals — until the Himmelskrieger returned. In every engagement the UEC's forces have been routed or narrowly survived. Their only reprieve lies in the Himmelskrieger's apparent disinterest in occupying Earth's territory, an enigma that grants the UEC time.. but no guarantee of survival.
Himmelskrieger
Once a German-led colony expedition, the Himmelskrieger became the most formidable among the fleets that fled Earth during the Exodus. They were the first to breach the Kuiper Belt, the first to carve new territory beyond it, and the first to return. Without warning, they recalled their forces to the Sol System, transforming it into a vast network of defensive fleets and fortified stations.
On Earth, the Himmelskrieger are a force of dread and precision. Their dropships descend without warning, searing columns of fire through the atmosphere, indifferent to territorial boundaries or diplomatic outrage. Though they clash with UEC forces, their strikes are calculated, their violence measured. Death is a last resort. To the Himmelskrieger, the UEC is not an adversary to be vanquished, but an obstacle to be moved through.
The Interfectum
No one knows when the Interfectum began. Some say they predate history, moving unseen long before nations had names. Their motives are unknowable, their allegiances ever shifting. Their only certainty: eliminating the irreplaceable.
Military commanders. Corporate magnates. World leaders. When the Interfectum marks a name, the question is never if, only when. Their methods are brutal, their strategy flawless. Each assassination unfolds with chilling inevitability—patient, precise, unstoppable.
Taken as infants from orphanages, refugee camps, and forsaken streets, they are sculpted into living weapons, stripped of morality, bound to purpose. By the end, they are no longer individuals. They are Interfectum.
Regional Factions
These factions compete over smaller regional territories—but their wars are no less brutal. Though they lack the global reach of the dominant powers, their struggles are personal, entrenched, and often just as devastating. Perfect for players who enjoy waging full-scale campaigns without the weight of world diplomacy.
Faction
Orphans of Expansion
The Yukon Dynasty
El Nuevo Legado
The Yukon Dynasty
El Nuevo Legado
Mission Statement
The remnants of the United States military, many see them as defeated, others say they are just waiting for the right moment to strike.
A cannabal society that assimilates anyone that is not consumed. Worshipers of the Dream, they live in a constant state of invasion and war.
Once a vicious cartel, this society has made major reforms after reclaiming Texas. Now focused on medicine, agriculture, and trading relations, they form a natural barrier against the vast hordes of Hollowed south of the border.
A cannabal society that assimilates anyone that is not consumed. Worshipers of the Dream, they live in a constant state of invasion and war.
Once a vicious cartel, this society has made major reforms after reclaiming Texas. Now focused on medicine, agriculture, and trading relations, they form a natural barrier against the vast hordes of Hollowed south of the border.
Example Character
recon ghost, grizzled veteran, ghillie sniper
Somnic priest, awakened berserker, infiltrator
Hollowed hunter, foreign aid surgeon, transcontinental courier
Somnic priest, awakened berserker, infiltrator
Hollowed hunter, foreign aid surgeon, transcontinental courier
Orphans of Expansion
Forged in the collapse of the old U.S. military, the Orphans are ghosts in the Appalachian tunnels — guerrilla fighters who strike fast and vanish faster. The UEC calls them insurgents. Locals call them legends. Armed with pre-collapse gear and bone-deep hatred, they’ve turned every ridge and ravine into a buried blade.
They hit from the shadows, ambushing convoys, crippling infrastructure, and slipping into fog-choked hollows before air support can react. No broadcasts. No demands. Just wreckage.
They don’t fight for borders or flags. They fight because they remember what was taken. To them, the UEC is an occupying force. Their goal is simple: make the occupation too costly to maintain. Burn enough supply lines, hit hard enough, often enough — and eventually, even bureaucrats will cut their losses.
Yukon Dynasty
No one patrols north of the Arctic Divide anymore. Not since the cannibal tribes rose. They call themselves the Yukon Dynasty — scavenger monarchs and flesh-eating faithful, a hundred clans under one matriarchal banner. The old world died in the cold, and from its corpse, they built a new one.
They worship the Genesis Engines and the fluid that leaks out into the ground. And with the help of something they call the Dream, their Priestesses commune with powers barely understood.
They don’t fight with tech. They fight with numbers, nightmares, and days-long sieges — hunger as weapon, sleep as battlefield. Their warriors charge with blades or whatever half-broken relic they scavenge. It doesn’t matter what you throw at them. They never stop coming..
El Nuevo Legado
When America crumbled, the cartels didn’t just survive, they evolved. In the ashes of the border wars, El Nuevo Legado took Texas back from the defeated Americans as their birthright. At first this was done with great violence and suffering, with tactics common to terrorists and in organized crime.
Something changed however the longer they remained on the land, the more they wanted to see it thrive. They planted crops in salted soil. They rebuilt clinics in ghost towns. Even started trading and building economic relations. But blood doesn’t wash easy.
Splinter cell holdouts still deal in flesh, drugs, weapons — using the Legado name as a shield from punishment. For the proud leaders, this is considered a stain on their legacy. A sort of self-inflicted penance for their troubled past, they hunt them down anywhere they are found.
Local Factions
Local factions hold influence over a single city, settlement, or stretch of land. What they lack in size, they make up for in flavor, grit, and desperation. Perfect for stories focused on a specific location or strategic resource, or for players who just want to hit hard and leave a mark.
Faction
Sunport Bazaar
Comanche
L’Armistice du Nord
Comanche
L’Armistice du Nord
Mission Statement
Built in the ruins of St. Louis like a gleaming gem in the wastes, one can see their vast array of solar panels from miles away. Focused on their economy, it is one of the few places in North America just about anyone is welcome to find sanctuary.
The only tribe to never sign a peace treaty with the Amercian government, they have reclaimed much of their ancestral homeland and fiercely protect it from intruders.
Once French-Canadian defenders of the north, L’Armistice du Nord now walks the ashes of exile. Driven south by the Yukon Dynasty, they found not sanctuary—but chains. Slavery had returned to the heart of America. In horror and fury, they took a new oath: to see the practice ended, no matter the cost.
The only tribe to never sign a peace treaty with the Amercian government, they have reclaimed much of their ancestral homeland and fiercely protect it from intruders.
Once French-Canadian defenders of the north, L’Armistice du Nord now walks the ashes of exile. Driven south by the Yukon Dynasty, they found not sanctuary—but chains. Slavery had returned to the heart of America. In horror and fury, they took a new oath: to see the practice ended, no matter the cost.
Example Character
free trader, foreign diplomat, convoy guard
forward scout, homeopathic healer, warchief
displaced refugee, abolitionist veteran, proud marshal
forward scout, homeopathic healer, warchief
displaced refugee, abolitionist veteran, proud marshal
Sunport Bazaar
Born from necessity, the Sunport Bazaar stands as a beacon of ingenuity and survival. Built by transcontinental traders seeking safer routes, it thrives at the confluence of three rivers in what was once St. Louis.
Inspired by Atlantis, its design features concentric rings of man-made islands and fortified land. Solar panels line every rooftop, harnessing energy while serving as a guiding light for wanderers navigating the desolation of the American Wasteland.
Comanche
The Comanche remain the only tribe to never sign a peace treaty with the U.S. government—a legacy of defiance that echoes through the ruins of Middle America. As the region fell, they reclaimed vast swathes of land, blending the old ways of nomadic life with modern tools and technology.
Their sniper rifles, crude yet deadly, are often little more than a scavenged pipe and a bullet adaptor. Regardless, they utilize its true potential by making it effective out to a thousand meters. Known for an infamous message: a single shot in your path means stop. Run, and you won’t make it three steps. Brutal efficiency defines them, but their resilience is what truly sets them apart.
L’Armistice du Nord
Driven south by the cannibalistic Yukon hordes, the Nords found themselves in the Ozarks with the remnants of their former army. This land was not peaceful as the Orphans had promised however, and at its heart they found something they could not turn a blind eye to. Though few in number, their leader made a pact to end the practice of slavery in America once and for all.
Recently, they’ve allied with the Legado and the Comanche, launching coordinated raids based on mutual benefit. Their fight is not just for survival but for liberation, proving that even in the darkest times, hope can be a weapon. Though they have started small, they have made their intentions well known about where they stand with the Beauregard Confederation. "You're Next."
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