Trauma Team: Silver or exec?
As demand for their services rose, the Trauma Team changed their funding model to reflect the times, offering 2 levels of service for their clients: Silver (500eb/month) and Executive (1,000eb/month).
Silver members are charged for Treatments requiring Surgery equal to the cost that they would be charged at the Hospital. If the member doesn't want to pay extra for these Treatments, the Trauma Team will do everything possible for them using the Paramedic Skill before dropping them off at the nearest hospital.
Executive coverage includes Treatments requiring Surgery at no extra cost.
Both plans are transferable on a 1-1 basis meaning you can use your coverage to help one of your friends without coverage, but not for two friends simultaneously, or if you've already called in your coverage for yourself. Registering your Trauma Team Card on an Agent with a linked Biomonitor will allow your Agent to call the Trauma Team on your behalf during a firefight without you needing to take an Action to do so when you have HP less than your BODY or whenever you receive a Critical Injury that dismembers a body part. If you register your Trauma Team Card to a friend's Agent, their Agent will be able to call for their injuries as above, but on your plan. Otherwise, calling the Trauma Team is an Action, and can be done whenever you are injured.
If you piss them off by calling them for extremely minor injuries, they might forget to respond to your next call.
Upon calling the Trauma Team, you roll a d6. The result is how many Rounds before the Trauma Team arrives. They then join at the top of the Initiative Queue. The Trauma Team are treated like the Lawman's Backup, meaning that in addition to SP, HP, and a MOVE, and BODY score, they have a Combat Number, which is used for both offense and defense. This number combines both STAT and Skill for them. You add a d10 roll to this value whenever attacking with their carried weapons or equipment or defending. The Trauma Team members cannot dodge bullets.
A Trauma Team consists of 5 members: A Doctor, a Medical Assistant, a Pilot, and 2 Trauma Team Security Officers. They arrive from the air in an AV-4 equipped with a Vehicle Heavy Weapon Mount loaded with a Tsunami Arms Helix. The AV-4 is also packed with medical tech, including 4 Cryotanks and a state-of-the-art operating table.
The Trauma Team prides themselves on arriving in their AV-4 as close to the action as possible and getting all patients safely into Cryopump bags on the same Turn that they arrive in combat if possible, after which they leave under covering fire just as soon as all policy holders are secured in the AV-4.
Going to the Hospital
Advances in medicine have relegated many hospital trips to simple outpatient procedures, lasting no longer than 4 hours per Treatment required during the visit. Because of this, costs have come down significantly. When you check into a hospital, you are only charged for the Highest DV Stabilization or Treatment required to heal you fully. Everything else to start the natural healing process is thrown in at no extra charge. Likely, you'll walk out of the hospital the same day you walked in, to finish the healing process in the comfort of your home. If you'd rather heal in the hospital, beds are 100eb (Premium) a night. If you can't pay your hospital bill when you leave, the hospital can work out a payment plan with you where you can pay your bill at the beginning of the next month. People who don't pay their medical bills on time risk collection agents being sent after them, which isn't something anybody wants. Here's what a trip to the hospital will cost:
| Highest DV of Stabilization or Treatment for Critical Injury During Visit | Cost |
|---|---|
| DV17 or higher | 1,000eb |
| DV15 | 500eb |
| DV13 | 100eb |
| DV10 | 50eb |
Bodybank
Widespread adoption of new advances in limb cloning technology pioneered by Biotechnica during the 4th Corporate War crashed the market for real human cadavers. Cloned limbs became so numerous that for the first time in the history of organ harvesting, people became worth less dead than alive. The Bodybank had to evolve its business model to keep afloat, pivoting itself into a provider of cloned limbs to hospital clients. As part of this pivot, the Bodybank stopped offering money for both legitimate and illegitimate limbs. The cost for a replacement limb is now included in the cost of a hospital visit. Buying your own to keep cryochilled for "just in case" costs only 50eb (Costly) a limb.
Found Cyberware
Cyberware reclaimed from cadavers has resale value on the market, provided it is properly harvested. Only a Medtech is capable of harvesting cyberware (except those easily removable with an Action, like Chipware or Cyberlimbs with Quick Change Mounts) from a corpse without destroying it in the process (destroyed cyberware has no value on the market, but it could always be repaired with the Cybertech Skill), and the DV to do so is equal to the DV to install the cyberware in a new body. Both procedures take 4 hours, and if failed, destroy the cyberware and waste 2 hours of operating time. If you have no issue destroying the cyberware in the process you can reach for your machete and have that Cyberarm in your pack in a minute. Just remember, it will have to be repaired before it's of any use. While the installation of any cyberware you purchase is part of its cost, there are many reasons why you may still want to do your own installation surgeries off the grid, namely privacy. Your patient still suffers Humanity Loss from your installation, as normal.
You can't do installation surgery on yourself unless the cyberware's typical installation is Mall.
| Typical Installation | Surgery DV (Medtech only) | Cost to Install at a Hospital |
|---|---|---|
| Mall | DV13 | 100eb |
| Clinic | DV15 | 500eb |
| Hospital | DV17 | 1,000eb |
Replacement Parts
When a Character loses a body part due to a Critical Injury such as Lost Eye or Dismembered Arm, they have a few options if they want to replace the missing meat.
Standard Treatment practices at most hospitals involve using either a replacement cloned from the patient's own tissue and force grown to full size or a piece of medical-grade cyberware. Medical-grade cyberware replaces the lost body part with a piece of technology that offers no additional benefits beyond full functionality. Medical-grade cyberware does not have option slots for upgrades (such as Rippers or Chyron) and they don't count as cyberware for the purposes of causing damage. They also do not cause Humanity Loss.
If a patient wants a full cybernetic replacement, they need to first pay for Treatment to repair the Critical Injury and then pay the cost of the cyberware. If Nightingale loses her arm in a fight and wants a cyberarm she can upgrade later, for example, she has to pay 1,000eb for the Treatment and 500eb for the arm.
Bodysculpting
While you are in the hospital getting some work done for bullet-related injuries, why not put up a couple of EB to get a whole new look? The art of Bodysculpting has undergone a renaissance of sorts in the Time of The Red, as the low cost of vat grown clone tissue has made Bodysculpting financially attainable for segments of the population for whom it was previously out of reach. Accessibility has led to innovation in the practice: skin cancer is now no longer an issue, and Humanity Loss from most Biosculpting has been eliminated with the introduction of more life-like tissues. With the cost of materials being so low, street level providers like the Bodyshoppe and Doc's R Us™ have more freely experimented with what is possible with Bodysculpting, competing to seasonally re-invent the landscape. It is no longer possible to identify a Bodysculpted human from a "natural" one by sight alone. It is much easier to assume that the most attractive person in a room is probably Bodysculpted.
Exotic Bodysculpting, truly fantastic Bodysculpt jobs that emphasize alien or inhuman features, like whiskers, muzzles, manes, reptilian skin, fur, tails, hooves, antennae, claws, fins, and paws have also become cheaper and more available. Exotic Bodysculpting, however, causes Humanity Loss due to its extreme effects, and represents a fringe practice in society, being the provenance of animal motif gangs, and other close-knit enthusiast groups. "Exotics," people who get Exotic Bodysculpt jobs, typically also get cyberware to augment their abilities to bring them in line with their new form.
A skilled Medtech can perform Bodysculpting surgeries on their own. These procedures take 4 hours, and if failed, destroy the materials required for the surgery and waste 2 hours of operating time.
You can't do Bodysculpting surgery on yourself.
| Bodysculpting | Installation | Cost | Humanity Loss | Surgery DV (Medtech only) |
|---|---|---|---|---|
| Standard | Clinic | 500eb | N/A | DV15: Materials are 100eb |
| Exotic | Hospital | 1,000eb | 4d6 | DV17: Materials are 500eb |
