Danger Girl Organization in Cyberpunk | World Anvil
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Danger Girl

Private investigation and security firm

Headquarters: Night City Regional Offices: New York, Miami, Montreal, London, Rome, Zurich, Night City, Washington D.C., Los Angeles, Toronto Employees: 1,800    Background  As the Arasaka Corporation faced defeat at the hands of the U.S. military, it was forced to pull almost all its operations back to the core zaibatsu in Japan. The loss of the current operations chief, Kei Arasaka, eldest son of the family-owned business, threw control of the vast security firm back into the hands of the family patriarch: the centenarian Saburo Arasaka. Even at his advanced age, the elder Arasaka had not lost his ability to plan strategically, or to inspire both loyalty and utter terror in his subordinates.   But in America, Kei's only daughter, Michiko, faced her own dilemma. Her family company was now hated worldwide as one of the instigators of a terrible war, as well as having a reputation for mass-murder based on the accusation that they had detonated a nuclear device in the center of a major American city. Michiko, a sheltered seventeen-year-old high schooler, had, of course, known very little of her elder family's world-spanning machinations and her father had made certain to keep her away from the more unsavory side of the family business. With the Arasaka Corporation now persona non grata in the Americas, Michiko faced being deported to Japan, a distant nation that, as an American-born and raised teenager, was utterly alien to her. Michiko's solution was to lean heavily into her strengths. She was young, adorably cute, and possessed of a high IQ. She already had thousands of devoted young fans all over the world who were willing to take it as gospel that she was an innocent caught up in her "evil" family's misdeeds. She started by traveling to Washington D.C. to meet with the President, Elizabeth Kress, to both apologize for her family's part in the War and to plead her case to remain an American citizen. It's not entirely known what Michiko and Kress discussed, but in the end Michiko was allowed to remain in America to finish her high school career and then enter Stanford University, where she majored in—of all things—criminology. When she graduated three years later, she started her own business.   As a detective.   Danger Girl is the name of Michiko's new company. On the surface, it is a private investigation firm specializing in cases for celebrities and other socially important clients. As its perky, unstoppable head, Michiko is a staple of parties and events from New Hollywood to the hot spots of recovering Europe. Her visible naivete and irrepressible charm disguise the fact that she's also a highly competent criminologist. It also obscures the fact that behind the scenes, she's fulfilling one of the directives she agreed to perform as part of her deal with Elizabeth Kress to remain on American soil: locating and dismantling any Arasaka Corp operations in and around the United States.   Danger Girl is a carefully constructed fiction. While Michiko's clients are all well-heeled and socially prominent enough to pay her astronomical fees, the company also has access to a slush fund provided covertly by President Kress, as well as access to much of the covert databases left behind in the Arasaka estate in New Westbrook. She also has access to a bodyguard, Kenichi Zaburo, once one of Arasaka's top Solos and her personal bodyguard since she was four. For two decades, Danger Girl has been making headlines with its high-society cases and daring exploits, all the while playing a lethal undercover chess game against the warring factions of her deadly family. Don't let the bright pink logo of the "Little Detective" icon fool you. When you cross Danger Girl, you're messing with fire.
Type
Corporation, Security

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