Netrunner
You're a brain-burning computer hacker & master of the Post-NET cyberverse
in the Time of the Red. At three, your parents bought you an old Kirama
LPD-12 cyberdeck with Zetatech 526 optical goggles (you were too
young for interface plugs), and your life was changed. By fifth grade,
you were already using REFRAME-G1s meta-programming to crack
into the school district's system and change your grades. When you
were thirteen, you shifted enough funds out of unprotected Trans
United Bank accounts to finance your first neural interface
plugs. You couldn't wait to run high and fast with the other gods
of the NET—Bartmoss, Magnificent Curtis, and the rest. Then
the 4th Corp War blew the Old NET apart. The R.A.B.I.D.S.
made NET travel a suicide run; the Nodes were fragmented or corrupted.
But there were still places to run. You just had to go there and jack in
the hard way. You traded in sitting on the couch for a Bodyweight combat
bodysuit and Virtuality 5 interface goggles to mesh NET with Meatspace.
The systems you cracked were smaller, but even deadlier. Now, you're
really part of a team, with Solos to cover your back, Medtechs to restart
your heart if the ICE gets you, and Techs to help you hot-wire your cyberdeck
for more speed and software deployment. Now, nothing can stop you.
As an electronic wraith, you slip into the "hardest" mainframe systems with
ease: stealing, trading, and selling their deepest secrets at will. The Black
ICE may still kill you in the end, but until the ride runs out you'll be there,
bare-brained and headfirst in the New NET.
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