Lawman
In the old days before the War, they only used to shoot at cops. Now you're lucky
if you just take a slug. The Street is mean these days, filled with new drugs, new
gangs, and new weapons that make a Minami-10 look like a kid's toy. But even so,
you're out there doing what you can to Protect—and Serve.
There used to be a big City Force, but most of the Old Guard in NCPD have been
thrown out on their own to keep what peace they can. The ones who remain still
take the Badge seriously; they work to keep people safe and make some kind of
stand against chaos. Even if you'd rather just walk a beat, if you're a professional
Lawman of any stripe, you're stuck carrying at least four high-caliber weapons,
most of them full-auto types, wearing a Kevlar® vest that'll stop 850ft/lbs.
per square inch—and often you're still outgunned and outflanked. Half the
gangs were cybered up to begin with: super speed, super reflexes, could
see in the dark, carried weapons in their arms...and that was before the
War and the Fall of the Towers pumped a metric ton of milspec cybertech
into the Night Markets. The other half of the guys on The Street are freelance
Corporate mercs who used to have jobs during the War; hired
to enforce Corp armies disbanded by the New United States' goon
squads. Now they're the goon squads and you're trying to keep
them under control too. Used to be the Corporate Cops had heavy
weapons, full combat armor, Trauma Team backup, AV-4 assault
vehicles, and gyrocopters with miniguns. But the nice, clean sectors
full of new office buildings and fancy restaurants—where no jacked-up
psychopunk is going to ever go on a killing spree with an FN-RAL37—are
mostly gone. Now you've got mostly burned-out buildings and abandoned
cars, where every night is a new firefight and another great opportunity for
a messy death. Or you might draw a Psycho Squad berth and get the job
of hunting down heavily armed and armored cyborgs who've flipped out. A
cyberpsycho can walk through machine gun fire and not even feel it, so a lot of
the Psycho Squad become a bit crazy themselves; they load up with boosted
reflexes, get some monstrously huge guns, and go hunt the cyborgs solo. But
you're not that crazy. Yet.
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