Street Samurai
Street Samurai
Level | Proficiency Bonus | Abilities |
---|---|---|
1 | +2 | Focus, Fighting Style |
2 | +2 | Street Samurai Skill |
3 | +2 | Action Surge, Situational Awareness |
4 | +2 | Ability Score Improvement, Street Samurai Skill |
5 | +3 | Extra Attack |
6 | +3 | Street Samurai Skill |
7 | +3 | Battle Instincts |
8 | +3 | Ability Score Improvement, Street Samurai Skill |
9 | +4 | Focus (2) |
10 | +4 | Street Samurai Skill |
11 | +4 | Extra Attack (2) |
12 | +4 | Ability Score Improvement, Street Samurai Skill |
13 | +5 | Fighting Style (2) |
14 | +5 | Street Samurai Skill |
15 | +5 | Focus (3) |
16 | +5 | Ability Score Improvement, Street Samurai Skill |
17 | +6 | Action Surge |
18 | +6 | Street Samurai Skill |
19 | +6 | Street Samurai Skill |
20 | +6 | Extra Attack (3) |
Focus
You have a number of Focus points equal to your proficiency modifier. You can spend those Focus points on performing various maneuvers and combat tricks. You learn two maneuvers from those listed below. You can only use one maneuver per turn. You learn two additional maneuvers at TK and TK level.Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take the same Fighting Style option more than once, unless otherwise stated. You can choose an additional Fighting Style at TK level.Ambidextrous
You have an unparalleled proficiency while you have a weapon in both of you hands. You gain the following benefits:- You can use two-weapon fighting even when the one-handed weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons lacking the light feature when you would normally be able to draw or stow only one.
- When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- If you are weilding two ranged weapons you can reload them at the same time.
- When a hostile creature's movement provokes an opportunity attack from you, you can make an attack with each weapon you are holding.
Brawler
You have seen your fair share of rough-and-tumble brawls and back-alley fights. As a result, you gain the following benefits:- Your unarmed strikes can deal bludgeoning damage equal to 1d4 + your Strength modifier on a hit.
- The hit die of fist weapons you are wielding is increased to the next tier. (1d4 changes to 1d6, ect)
- You are proficient with improvised weapons.
- When you hit a creature with an unarmed strike, fist weapon, or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
- You can deal an additional 1d4 bludgeoning damage to a creature grappled by you, when you hit them with an unarmed strike, fist weapon, or an improvised weapon.
Duelist
You have trained yourself in the proper methods of dueling. As a result, you gain the following benefits:- When you are wielding a weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- When you are wielding a melee wapon in one hand and a weapon with the light property, you gain a +1 bonus to your AC
- If you attack an enemy and no other enermies are within 5ft of you gain advantage on all attacks against them.