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Nomad

TRANSPORT EXPERTS, ROAD WARRIORS, PIRATES, AND SMUGGLERS WHO KEEP THE WORLD CONNECTED

"Guns. Guns and cyberbikes. That's how we hold the line. We don't have any home except the Caravan. We don't have any rights except what we take. We get run out of town by the cops; we get raided by the roadwarrior packs, and we survive because we've got guns and bikes... There's kids, old men and women, families here. This ain't nо boostergang. These people are my family."
— Nomad Santiago

They drove your family off the Farm ten years ago. The Corpоrations rolled in, took over the land, and put renta-cops all over the place. It wasn't the first time it'd happened; it wouldn't be the last. Gradually, your family fell in with a bunch of other homeless families, and they met another group... until you'd created a Nomad pack of nearly two hundred members.

Now, crammed into a huge, ragtag fleet of cars, vans, buses, and RV's, your Nomad pack roams the freeways. You look for supplies, odd jobs, and spare parts in a world where society has fragmented. The pack is your home: it has teachers, Med Techs, leaders, and mechanics - it's virtually a town on wheels in which everyone is related by marriage or kinship. Sometimes the Pack pulls into a town just to fuel up or get grub. Other times, it swings south to follow the harvest; you pick crops in trade for cash or food. Less law abiding Packs are like mobile armies, terrorizing cities and hiring out as muscle in Corporate wars. For obvious reasons, the cops don't like Nomads. But it doesn't matter - your vehicles are usually well armored and bristling with stolen weapons; mini guns, rocket launchers and the like. Every kid knows how to use a rifle, and everyone packs a knife. Being homeless in the 2000's isn't easy.

The most visible members of the Pack are the Scouts: leather armored riders on bikes or in fast muscle cars, who protect the convoy from attacks and hunt up safe campsites. As a Scout, you're on the lookout for trouble, and you usually can find enough of it, with rival Nomad Packs, the Law, and the Corporates all after you. Like a modern day cowboy, you ride the hard trail. You've got a gun, a bike, and that's all you need. You're a Nomad.

Role Ability: Moto

The Nomad's Role Ability is Moto. Whenever a Nomad increases their Rank in Moto, they have the option of adding another stock vehicle (with minimum specs) of their Moto Rank or lower to the pool of Family vehicles they have permission to use from the Family Motorpool or to make an upgrade to one of their current vehicles. Thanks to being around vehicles since birth, Nomads are also able to drive any type of vehicle with tremendous skill.

Nomad Vehicle Familiarity

Being part of a Nomad family means spending your life in the driver's sear and under the hood, improving you driving abilities and vehicle knowledge enough to get by on familiarity alone or with training to pull off impressive feats with ease. A Nomad adds their Moto Rank to any Drive Land Vehicle, Pilot Air Vehicle, Pilot Sea Vehicle, Air Vehicle Tech, Land Vehicle Tech, or Sea Vehicle Tech Skill Check they make.

Family Motorpool

Whenever a Nomad increases their Role Ability Rank, they have the option of:

  • Either adding a stock vehicle (with minimum specs) of their Moto Rank or lower to the pool of vehicles they have permission to use from the Family Motorpool
  • Or upgrading one of the Nomad's already permitted Family Vehicles with a single upgrade of t heir Moto Rank or lower.

A Nomad can only hove one of their Family Vehicles out al a time. A Nomad can call one of their Family to get their current Family Vehicle swapped out with another of their loaned Family Vehicles, and, assuming their Family is close by, the vehicle can be swapped out the following morning.

If destroyed, the Family will fully repair any Family Vehicle for the Nomad, but it will take a week's time. The Nomad will also be expected to pay 500eb for the service. Even Family Heads pay this because it's a way of saving face for damaging Family property. It might be waived if you are broke, but your reputation would suffer. Daily repairs like bullet removal are the Nomad's responsibility.

Upon attaining the 10th Rank in their Role Ability, a Nomad is promoted to a leadership position in their Family, with all the responsibility that entails. While leading by example, such a Nomad can have all their Family Vehicles out at a time. Any future Family Vehicles they wish to purchase are bought at market price, and any future upgrades they desire can be bought at 1,000eb a piece.

RankFamily Vehicle
1 to 4Compact Groundcar, Gyrocopter, Jetski, Roadbike
5 to 6Helicopter, High Performance Groundcar, Speedboat
7 to 8AV-4, Cabin Cruiser, Superbike
9 to 10Aerozep, AV-9, Super Groundcar, Yacht

Nomad Vehicle Upgrades

Unless stated otherwise, an option can only be take once p[er vehicle. These upgrades are also rarely sold on the open market, at Very Expensive for those attainable at Moto Rank 1, and at Luxury for those not attainable at Rank 1.

Role-Based Life Path

Some things are universal. Other things are pretty specific. One of these is how your day job (or night job or side job or whatever - we won't judge you) affects your life. The things that a hard-bitten Lawman on the Street has to face are way different from the glittering club life of a Rockerboy, and they both deal with shit no pampered or privileged Corpo could even imagine. To that end, find below a series of Role-based questions that supplement the regular Lifepath.


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