Fixer
DEAL MAKERS, SMUGGLERS, ORGANIZERS AND INFORMATION BROKERS
"Don't give me this 'Robin Hood' shit. I'm doin' a job, no more. I give people what they want, an' they pay me out. Okay, so maybe I even a few scores here and there, but that's good for business. You make a friend, they'll take you in when the Street's too hot, and they'll pass you a few bits of data when you call in the markers. But that's business. I got a slogan... 'How much you pay me?'"
You realized fast that you weren't ever going to get into a Corporate job. And you didn't think you were tough enough or crazy enough to be a Solo either. But as a small time punk, you knew you had a knack for figuring out what other people wanted, and how to get it for them. For a price, of course.
Now your deals have moved past the nickle-and-dime stuff into the big time. Maybe you move illegal weapons over the border. Or steal and resell medical supplies from the Corporations. Perhaps you're a skillbroker acting as an agent for high priced Solos and 'Runners, or even hiring a whole Nomad pack to back a client's contracts. You buy and sell favors like an old-style Mafia godfather. You have connections into all kinds of businesses, deals, and political groups. You don't do this directly, of course. No, you use your contacts and allies as part of a vast web of intrigue and coercion. If there's a hot nightclub in the City, you've bought into it. If there are new military-class weapons on the Street, you smuggled 'em in. If there's a Corporate war going down, you're negotiating between sides with an eye on the main chance.
But you're not entirely in it for the bucks. If someone needs to get the heat off, you'll hide them. You get people housing when there isn't any, and you bring in food when the neighborhoods are blockaded. Maybe you do it because you know they'll owe you later, but you're not sure. You're one part Robin Hood and two parts Al Capone. Back in the 90's, they would have called you a crimelord. But this is the fragmented, nasty, deadly 2020s. Now they call you a Fixer.
Role Ability: Operator
The Fixer's Role Ability is Operator. Fixers know how to get things on the black market and are adept at navigating the complex social customs of The Street, where hundred of cultures and economic levels collide. Fixers maintain vast webs of contact and clients who they can reach out to to source goods, favors, or information. Fixers can also source desirable resources and make favorable deals.
Contect: Represents who the Fixer can reach out in order to source goods, favors, or information. The Fixer will still have to pay for these, of course.
Reach: The highest price category of items that a Fixer can always source, and if they can use their influence to gather other Fixers into creating a Night Market, which makes all price categories of items available to them for a short time.
Haggle: The ability of the Fixer to strike a deal. When haggling with a person, you roll COOL + Trading Skill + Your Operator Rank + 1d10 against their COOL + Trading Skill + Their Operator Rank, if they are a Fixer, + 1d10. If you succeed, you can make 1 deal of your Operator Rank or lower. Only 1 Fixer deal can be made per transaction.
Grease: Represents the Fixer's ability to blend into the many cultures on and off The Street; ability to know the language, social codes, and status marks for each group or culture.
Operator Ranks 1 and 2
Contacts & Clients: Local honcho, gang lord, local neighborhood leadership
Reach: You can always find a place to source Cheap and Everyday items for your clients on a piece-by-piece basis, even if they are otherwise unavailable.
Haggle: If successful, you can get 10% more or less than market price when buying or selling.
Grease: You know the cultural ins-and-outs of your immediate neighborhood including all local gangs.
Operator Ranks 3 and 4
Contacts & Clients: City gang honcho, minor politician, Corp Exec, well known person in the neighborhood.
Reach: You can always find a place to source up to Expensive items for your clients on a piece-by-piece basis, even if they are otherwise unavailable.
Haggle: If successful, when you buy 5 or more of the same item, you can get one more of that item for free.
Grease: You know how to get along well with at least 1 other culture in your area as well as gaining a single language you don't already know associated with that culture at Skill Level 4.
Operator Ranks 5 and 6
Contacts & Clients: Major City player, City politico, neighborhood celebrity.
Reach: Once per month, working with other Fixers of your rank, you can set up a Night Market. While at a Night Market that you have helped organize, you can always find a place to source up to Super Luxury items.
Haggle: If successful, you can negotiate the pay per person for a Job up 20%.
Grease: You know how to get along perfectly with 2 additional cultures, 3 in total, in your area as well as gaining a single language which you don't already know associated with each culture at Skill Level 4.
Operator Ranks 7 and 8
Contacts & Clients: Local Corp president, mayor or City manager, local celebrity.
Reach: You can always find a place to source up to Very Expensive items for your clients on a piece-by-piece basis, even if they are otherwise unavailable.
Haggle: If successful, when buying a Luxury or Super Luxury item, you can pay half now and half in one month. If you ever don't pay the second half on time, nobody will do this deal with you again.
Grease: You know how to blend in perfectly with 3 additional cultures, 6 in total, in your area as well as gaining a single language which you don't already know associated with each culture at Skill Level 4.
Operator Rank 9
Contacts & Clients: Divisional Corp head, state or City zone politico, well-known celebrity.
Reach: You can always find a place to source up to Luxury items for your clients on a piece-by-piece basis, even if they are otherwise unavailable. When you set up a Night Market, you can choose to additionally set up a Midnight Market inside it, which gathers the leadership of the criminal underworld.
Haggle: If successful, you can get 20% more or less than market price when buying or selling.
Grease: You know how to blend in perfectly with not only many cultures in your area, but also with Corporate and governmental agencies.
Operator Rank 10
Contacts & Clients: Major world leader, major Corporation head, world-famous celebrity.
Reach: You can always find a place to source up to Super Luxury items for your clients on a piece-by-piece basis, even if they are otherwise unavailable.
Haggle: If successful, you can negotiate to double the pay per person for a Dangerous Job.
Grease: You can blend in seamlessly with almost any group, including very specialized or "tight" groups such as secret societies, cults, or exclusive membership groups.
Role-Based Life Path
Some things are universal. Other things are pretty specific. One of these is how your day job (or night job or side job or whatever - we won't judge you) affects your life. The things that a hard-bitten Lawman on the Street has to face are way different from the glittering club life of a Rockerboy, and they both deal with shit no pampered or privileged Corpo could even imagine. To that end, find below a series of Role-based questions that supplement the regular Lifepath.



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