KIS Star of Varya
Not-quite-battlecarrier
[to be filled in with optional short description]
12x Ion Battery Turrets
1x Spinal Ionic Beam Cannon
6x rocket launcher pods
12x silo launcher bays
Ionic cloud dispersal Cannons
Interceptor missiles
Multi-layer Composite Armor Hull Plating
Metal Reinforced glass
Shield Generators
Electronic Warfare systems
Shroud field generator
Kirvass Interceptor Fighter Voidcraft
Ovar Scout Fighter Voidcraft
Muro Bomber Voidcraft
Vuk-class Gunship Voidcraft
Thaaloh VTOL Strikecraft
Predora Long Haul Helicopters
Stin Boarder Voidcraft
Camar Tactical Transport
Terek Strategic Transport
Tie Combat Drone Voidcraft
Ovii Recon Drone Voidcraft
Gravitational sensors
Heat-reading sensors
Multi-signal detector sensors
Motion detection
Buoy launcher satellites
Long range observation sensor
Fusion Generators
Momentum Batteries
Liquid Energy Batteries
Solid Energy Batteries
Excess Dispersal Batteries
RCS systems
Dimensional Warp Drive
AI cores and computing facilities
Officer offices
Meeting rooms
Sensor and Operation room
Intelligence Operation room
Security deck (including the brigs and containment facilities)
Multiple Engineering decks
Maintenance and system corridor tunnels (jefferey’s tubes)
Repair & maintenance workshops (including minor fabrication replicators)
R&D facilities (Science labs, engineering workshops, and experimental chambers)
Hospital medbay deck (including pharmaceutical, biolab, and quarantine facilities)
Officer/hospitality quarters
Multi-crew/civilian quarter decks
Dedicated Pilot deck (with the hangars)
Naval Guard, Marine, and Special Forces Garrisons
Fully stocked armory and barracks facility
Multiple Mess-halls and kitchens
Combat range/arena
launcher bays (missile silos, fighters, boarding pods, and drop pod)
Vehicle bays
Logistic/Storage decks
Hydroponics bay
Interior garden
Lounge cafe areas
Drink bars (some hidden)
+Able to handle a large variety of support ships
+Acts as a support vessel
+Acts as an operation center from anywhere in a system to direct forces
-Does not do well in direct combat
-Over-reliance on fighters and other ships while being marked as a target
-Weak against ships of similar size
Armaments
7x Plasma Caster Cannons12x Ion Battery Turrets
1x Spinal Ionic Beam Cannon
6x rocket launcher pods
12x silo launcher bays
Defences
Point-Defense Particle LasersIonic cloud dispersal Cannons
Interceptor missiles
Multi-layer Composite Armor Hull Plating
Metal Reinforced glass
Shield Generators
Electronic Warfare systems
Shroud field generator
Carried craft
Talin Multi-Purpose Fighter VoidcraftKirvass Interceptor Fighter Voidcraft
Ovar Scout Fighter Voidcraft
Muro Bomber Voidcraft
Vuk-class Gunship Voidcraft
Thaaloh VTOL Strikecraft
Predora Long Haul Helicopters
Stin Boarder Voidcraft
Camar Tactical Transport
Terek Strategic Transport
Tie Combat Drone Voidcraft
Ovii Recon Drone Voidcraft
Sensors
Multi-visual spectrum camerasGravitational sensors
Heat-reading sensors
Multi-signal detector sensors
Motion detection
Buoy launcher satellites
Long range observation sensor
Power generation and storage
Quantum Singularity GeneratorFusion Generators
Momentum Batteries
Liquid Energy Batteries
Solid Energy Batteries
Excess Dispersal Batteries
Propulsion
Fusion Impulse DriveRCS systems
Dimensional Warp Drive
Other notable features
Two bridges (one primary, one secondary)AI cores and computing facilities
Officer offices
Meeting rooms
Sensor and Operation room
Intelligence Operation room
Security deck (including the brigs and containment facilities)
Multiple Engineering decks
Maintenance and system corridor tunnels (jefferey’s tubes)
Repair & maintenance workshops (including minor fabrication replicators)
R&D facilities (Science labs, engineering workshops, and experimental chambers)
Hospital medbay deck (including pharmaceutical, biolab, and quarantine facilities)
Officer/hospitality quarters
Multi-crew/civilian quarter decks
Dedicated Pilot deck (with the hangars)
Naval Guard, Marine, and Special Forces Garrisons
Fully stocked armory and barracks facility
Multiple Mess-halls and kitchens
Combat range/arena
launcher bays (missile silos, fighters, boarding pods, and drop pod)
Vehicle bays
Logistic/Storage decks
Hydroponics bay
Interior garden
Lounge cafe areas
Drink bars (some hidden)
Strengths and weaknesses
+Self sustaining long voyages+Able to handle a large variety of support ships
+Acts as a support vessel
+Acts as an operation center from anywhere in a system to direct forces
-Does not do well in direct combat
-Over-reliance on fighters and other ships while being marked as a target
-Weak against ships of similar size
Nicknames
Varya
Classification
Expedition Carrier
Commanding officer
Alexia Octavia of Aurelia
Allegiance
Kanius Imperial Republic
Dimensions
1,600 m long
Varya
Classification
Expedition Carrier
Commanding officer
Alexia Octavia of Aurelia
Allegiance
Kanius Imperial Republic
Dimensions
1,600 m long
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