Dogs and Insanity Condition in Curiosity and Satisfaction | World Anvil

Dogs and Insanity

Dogs are not immune to the horrors of the world, and can go insane or feral. Dog reactions to insanity are different than humans. If a dog loses more than five points of SEN in an encounter, they have to roll on the Insanity Reactions table below:
 
Roll 1D10 Reaction Duration
1-4 Flight — you immediately withdraw from the threat if you can. If you cannot flee, you must Freeze. Instant
5-6 Freeze — you crouch and lay still trying to make yourself as small as possible to avoid attention. Roll on Insanity table if the threat notices you. As long as the encounter
7 Appeasement — you actively submit to whatever the attacker wants to do. Roll twice on the Insanity table if the threat notices you, and you survive the encounter. As long as the encounter
8-10 Fight — you assume a defensive aggression position, but won’t attack unless attacked. Roll on Insanity table if you have to fight. As long as the encounter

If the dog loses more than 20% of his SEN in a single game hour, they have to roll on the Insanity Stress Disorder table below. This gives an idea to the GM and the player as to how the cat might deal with encountering and surviving terrible traumas.
 
Roll 1D10 Reaction
1 Urination problems
2 Excessive territorial behavior including marking
3 Excessive grooming
4 Self-mutilation
5 Depression
6 Hiding from people and other animals
7 Aggression to people and other animals
8 Loss of appetite
9 Restlessness
10 Sucking/chewing/eating disorder

When a dog’s SEN reaches zero, the dog has gone feral, its consciousness blasted back to pure animal reaction by its experiences with the Mythos, and the character is removed from play. The character may become a NPC if the GM desires. A dog that goes feral may also become a “Bad Dog”, and willingly embrace the forbidden and evil, especially if it has dabbled with arcane spells before going feral.
Type
Physiological

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