CSS tryout in CSS | World Anvil

CSS tryout

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  Celexa          
This is a code text box. It is very long. And it likes to scroll sideways. I'd like it to just start a new line when necessary. Easy peasy hopefully.
 
CSS Species
Species | Jun 22, 2020

An elusive species

 
The CSS place
Building / Landmark | Jun 4, 2021

A quirky place.

 
 
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Meliora Rizzo CN
Character Name Alignment
Bard 3
Character Level
Tengu M
Race Size
Female 23
Gender Age
- -
Height Weight
- -
Hair Eyes
- -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES

 
 
 
 
 
 
Ability Score Mod T.Adj T.Mod
Str
Strength
8 -1 N/A -1
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
10 +0 N/A +0
Int
Intelligence
14 +2 N/A +2
Wis
Wisdom
12 +1 N/A +1
Cha
Charisma
15 +2 N/A +2
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
14
0
0
Initiative
Dex
Modifier
+2
+2
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
25
+13
+0
+2
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
12
Flat Footed
23
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +1 +1 CON +0 +0 +0 +0
Reflex +7 +3 DEX +2 +0 +2 +0
Will +5 +3 WIS +1 +0 +1 +0
Saving Throw Notes

+2 racial bonus on saving throws against fear and despair effects.
Once per day, after a natural roll of 1 on a d20 roll, she may reroll and use the second result.
Well-Versed (Ex): Resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+1 +2 -1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
13 10 +2 -1 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
-
-
-
-
-
-
Languages

Tengu, Tielian, Frialian, Grippli

SKILLS
CS Skill Total AB Mod Ranks Misc
  Acrobatics +7 (DEX)  +2 +0 +5
  Appraise +9 (INT)  +2 +2 +5
  Bluff +14 (CHA)  +2 +3 +9
  Climb +1 (STR)  -1 +0 +2
  Diplomacy +8 (CHA)  +2 +2 +4
  Disguise +9 (CHA)  +2 +2 +5
  Escape Artist +7 (DEX)  +2 +0 +5
  Fly +2 (DEX)  +2 +0 +0
  Heal +1 (WIS)  +1 +0 +0
  Intimidate +10 (CHA)  +2 +2 +6
  Knowledge: Arcana +2 (INT)  +2 +0 +0
  Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
  Knowledge: Engineering +2 (INT)  +2 +0 +0
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Local +2 (INT)  +2 +0 +0
  Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
  Perception +11 (WIS)  +1 +4 +6
  Ride +2 (DEX)  +2 +0 +0
  Sense Motive +6 (WIS)  +1 +1 +4
  Spellcraft* +9 (INT)  +2 +2 +5
  Stealth +13 (DEX)  +2 +1 +10
  Survival +3 (WIS)  +1 +1 +1
  Swim -2 (STR)  -1 +0 -1
  Use Magic Device* +12 (CHA)  +2 +1 +9
  Perform:Act +6 (CHA)  +5 +1 +0
  Perform:Dance +6 (CHA)  +5 +1 +0
  Perform:Sing +6 (CHA)  +5 +1 +0

* only usable when trained (rank 1 and higher)
Skill Notes
24 ranks

Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Versatile performance -> Perform substitutes: Dance (Acrobatics, Fly)

Bardic knowledge +1
Feats

Skill Focus (Bluff), Spell Focus (enchantment), Weapon Finesse

Special Abilities

Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic performance 10 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1)

Traits

Combat Gear potion of invisibility

Other Gear masterwork dagger

48 gp

WEAPONS
Name AB Critical Type Range Ammo Dmg
Bite +1 x2 Piercing 1d3-1
Melee mwk dagger +4 (1d4–1/19–20)
Ranged dagger +4 (1d4–1/19–20)
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Bracers of armor +1
 
CR

D Warrior

CG M Undead
Initiative: -2

Defense

AC: 12, touch 8, flat-footed 12 (+2 armor, –2 Dex, +2 natural)
HP: 36 (4d8+4)
Fortitude: +1 Reflex: -1 Will: +4
DR: 5/slashing

Offense

Speed: 20 ft.
Melee: spear +6 (1d8 + 3/x3) slam +6 (1d6 + 3)
Ranged: blowgun +1 (1d2)

Statistics

Str 17, Dex 7, Con -, Int -, Wis 10, Cha 10
Base Attack: +3 CMB: +6 CMD: 11
Feats: Toughness
SQ: Staggered
 
Sleep witch N
Character Name Alignment
8
Character Level
Pixie S
Race Size
M -
Gender Age
- -
Height Weight
- -
Hair Eyes
GM
Player
- -
Deity Homeland
test 103.000
Domain/Oath/Patron/School XP

ATTRIBUTES

 
 
 
 
 
 
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
21 +5 N/A +5
Con
Constitution
12 +1 N/A +1
Int
Intelligence
20 +5 N/A +5
Wis
Wisdom
14 +2 N/A +2
Cha
Charisma
16 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
18
10/cold iron
15
Initiative
Dex
Modifier
+5
+5
+0
BAB
+6
ARMOUR CLASS
Total AC
Armour
Shield
Dex
18
+0
+0
+5
Size
Natural
Deflection
Misc
+1
+1
+1
+0
Touch
18
Flat Footed
13
Flat Footed + Touch
13
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +2 CON +1 +0 +0 +0
Reflex +14 +9 DEX +5 +0 +0 +0
Will +8 +6 WIS +2 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +6 +0 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
20 10 +6 +0 +5 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
20 ft.
-
fly 60 ft. (good)
-
-
-
Languages

Common, Sylvan

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Per Day
4
3
3
2
0
0
0
0
0
Bonus
-
1
1
1
1
0
0
0
0
0
Spell List

(CL 9th; concentration +12)

5th—suffocation (DC 19)

4th—control water, fear (DC 17)

3rd—bestow curse (DC 16), dispel magic, vampiric touch, water breathing

2nd—blindness/deafness (DC 15), cure moderate wounds, detect thoughts (DC 15), hold person (DC 15), see invisibility

1st—beguiling gift (DC 15), charm person (DC 14), mage armor, obscuring mist, ray of enfeeblement (DC 14)

0th (at will)—bleed (DC 13), detect magic, read magic, touch of fatigue (DC 13)

SKILLS
CS Skill Total AB Mod Ranks Misc
  Acrobatics +17 (DEX)  +5 +12 +0
  Appraise +5 (INT)  +5 +0 +0
  Bluff +13 (CHA)  +3 +10 +0
  Climb +0 (STR)  +0 +0 +0
  Diplomacy +15 (CHA)  +3 +12 +0
  Disguise +3 (CHA)  +3 +0 +0
  Escape Artist +9 (DEX)  +5 +4 +0
  Fly +5 (DEX)  +5 +0 +0
  Handle Animal* +6 (CHA)  +3 +3 +0
  Heal +2 (WIS)  +2 +0 +0
  Intimidate +3 (CHA)  +3 +0 +0
  Knowledge: Arcana +5 (INT)  +5 +0 +0
  Knowledge: Dungeoneering +5 (INT)  +5 +0 +0
  Knowledge: Engineering +5 (INT)  +5 +0 +0
  Knowledge: Geography +5 (INT)  +5 +0 +0
  Knowledge: History +5 (INT)  +5 +0 +0
  Knowledge: Local +5 (INT)  +5 +0 +0
  Knowledge: Nature +5 (INT)  +5 +0 +0
  Knowledge: Nobility +5 (INT)  +5 +0 +0
  Knowledge: Planes +5 (INT)  +5 +0 +0
  Knowledge: Religion +5 (INT)  +5 +0 +0
  Perception +3 (WIS)  +2 +1 +0
  Ride +5 (DEX)  +5 +0 +0
  Sense Motive +2 (WIS)  +2 +0 +0
  Stealth +5 (DEX)  +5 +0 +0
  Survival +27 (WIS)  +2 +25 +0
  Swim +2 (STR)  +0 +2 +0
  Craft: arrows +7 (INT)  +5 +2 +0
  Profession:Prankster +8 (WIS)  +0 +8 +0
  Profession:Soldier +1 (WIS)  +0 +1 +0

* only usable when trained (rank 1 and higher)
Feats

Dodge, Weapon Finesse

Special Abilities

Spell-Like Abilities (CL 8th)

Constant—detect chaos, detect evil, detect good, detect law

1/day—dancing lights, detect thoughts (DC 15), dispel magic, entangle (DC 14), lesser confusion (DC 14), permanent image (DC 19; visual and auditory elements only), shield

WEAPONS
Name AB Critical Type Range Ammo Dmg
short sword +8 19-20 p 1d4–2
longbow +8 x3 p 100 ft. 20 1d6–2
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CSS Species
Species | Jun 22, 2020

An elusive species

 

To the CSS place

Once upon a time, there was a place known as The CSS place. In this place, everything looked magnificent and fancy.
The CSS place
Building / Landmark | Jun 4, 2021

A quirky place.

  Secrets!
   

Long-Nose Form

You may transform into a drelf, with an unusually long nose


Prerequisite(s)

Character level 3rd; Tengu

Benefits

You can assume the form of a drelf whose nose is the length of your beak. This spell-like ability functions as alter self with a caster level equal to your level. While in this form you gain the scent ability and a +2 bonus to your Charisma score. Because your long nose in this form clearly indicates you are not quite a drelf, you do not gain the normal bonus to Disguise checks for using a polymorph effect (however, you could possibly explain the nose as an unfortunate curse or deformity, or hide it with an item such as a plague mask).   You can use this ability once per every three character levels you possess (e.g. once at level three, twice at level six...)
 
 
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