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Meliora Rizzo | CN | ||
Character Name | Alignment | ||
Bard 3 | |||
Character Level | |||
Tengu | M | ||
Race | Size | ||
Female | 23 | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +1 | +1 | CON +0 | +0 | +0 | +0 |
Reflex | +7 | +3 | DEX +2 | +0 | +2 | +0 |
Will | +5 | +3 | WIS +1 | +0 | +1 | +0 |
+2 racial bonus on saving throws against fear and despair effects.
Once per day, after a natural roll of 1 on a d20 roll, she may reroll and use the second result.
Well-Versed (Ex): Resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+1 | +2 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
13 | 10 | +2 | -1 | +2 | +0 | +0 |
Tengu, Tielian, Frialian, Grippli
SKILLS | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +7 | (DEX) +2 | +0 | +5 | |
Appraise | +9 | (INT) +2 | +2 | +5 | |
Bluff | +14 | (CHA) +2 | +3 | +9 | |
Climb | +1 | (STR) -1 | +0 | +2 | |
Diplomacy | +8 | (CHA) +2 | +2 | +4 | |
Disguise | +9 | (CHA) +2 | +2 | +5 | |
Escape Artist | +7 | (DEX) +2 | +0 | +5 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +10 | (CHA) +2 | +2 | +6 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +11 | (WIS) +1 | +4 | +6 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +6 | (WIS) +1 | +1 | +4 | |
Spellcraft* | +9 | (INT) +2 | +2 | +5 | |
Stealth | +13 | (DEX) +2 | +1 | +10 | |
Survival | +3 | (WIS) +1 | +1 | +1 | |
Swim | -2 | (STR) -1 | +0 | -1 | |
Use Magic Device* | +12 | (CHA) +2 | +1 | +9 | |
Perform:Act | +6 | (CHA) +5 | +1 | +0 | |
Perform:Dance | +6 | (CHA) +5 | +1 | +0 | |
Perform:Sing | +6 | (CHA) +5 | +1 | +0 |
* only usable when trained (rank 1 and higher)
Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Versatile performance -> Perform substitutes: Dance (Acrobatics, Fly)
Bardic knowledge +1
Skill Focus (Bluff), Spell Focus (enchantment), Weapon Finesse
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic performance 10 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1)
Combat Gear potion of invisibility
Other Gear masterwork dagger
48 gp
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Bite | +1 | x2 | Piercing | 1d3-1 | ||
Melee mwk dagger | +4 | (1d4–1/19–20) | ||||
Ranged dagger | +4 | (1d4–1/19–20) |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Bracers of armor +1 |
D Warrior
Defense
Offense
Statistics
Sleep witch | N | ||
Character Name | Alignment | ||
8 | |||
Character Level | |||
Pixie | S | ||
Race | Size | ||
M | - | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
GM | |
Player | |
- | - |
Deity | Homeland |
test | 103.000 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +2 | CON +1 | +0 | +0 | +0 |
Reflex | +14 | +9 | DEX +5 | +0 | +0 | +0 |
Will | +8 | +6 | WIS +2 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 | +6 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
20 | 10 | +6 | +0 | +5 | -1 | +0 |
Common, Sylvan
(CL 9th; concentration +12)
5th—suffocation (DC 19)
4th—control water, fear (DC 17)
3rd—bestow curse (DC 16), dispel magic, vampiric touch, water breathing
2nd—blindness/deafness (DC 15), cure moderate wounds, detect thoughts (DC 15), hold person (DC 15), see invisibility
1st—beguiling gift (DC 15), charm person (DC 14), mage armor, obscuring mist, ray of enfeeblement (DC 14)
0th (at will)—bleed (DC 13), detect magic, read magic, touch of fatigue (DC 13)
SKILLS | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +17 | (DEX) +5 | +12 | +0 | |
Appraise | +5 | (INT) +5 | +0 | +0 | |
Bluff | +13 | (CHA) +3 | +10 | +0 | |
Climb | +0 | (STR) +0 | +0 | +0 | |
Diplomacy | +15 | (CHA) +3 | +12 | +0 | |
Disguise | +3 | (CHA) +3 | +0 | +0 | |
Escape Artist | +9 | (DEX) +5 | +4 | +0 | |
Fly | +5 | (DEX) +5 | +0 | +0 | |
Handle Animal* | +6 | (CHA) +3 | +3 | +0 | |
Heal | +2 | (WIS) +2 | +0 | +0 | |
Intimidate | +3 | (CHA) +3 | +0 | +0 | |
Knowledge: Arcana | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Dungeoneering | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Engineering | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Geography | +5 | (INT) +5 | +0 | +0 | |
Knowledge: History | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Local | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nature | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nobility | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Planes | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Religion | +5 | (INT) +5 | +0 | +0 | |
Perception | +3 | (WIS) +2 | +1 | +0 | |
Ride | +5 | (DEX) +5 | +0 | +0 | |
Sense Motive | +2 | (WIS) +2 | +0 | +0 | |
Stealth | +5 | (DEX) +5 | +0 | +0 | |
Survival | +27 | (WIS) +2 | +25 | +0 | |
Swim | +2 | (STR) +0 | +2 | +0 | |
Craft: arrows | +7 | (INT) +5 | +2 | +0 | |
Profession:Prankster | +8 | (WIS) +0 | +8 | +0 | |
Profession:Soldier | +1 | (WIS) +0 | +1 | +0 |
* only usable when trained (rank 1 and higher)
Dodge, Weapon Finesse
Spell-Like Abilities (CL 8th)
Constant—detect chaos, detect evil, detect good, detect law
1/day—dancing lights, detect thoughts (DC 15), dispel magic, entangle (DC 14), lesser confusion (DC 14), permanent image (DC 19; visual and auditory elements only), shield
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
short sword | +8 | 19-20 | p | 1d4–2 | ||
longbow | +8 | x3 | p | 100 ft. | 20 | 1d6–2 |
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Long-Nose Form
You may transform into a drelf, with an unusually long nose