Skills in Crytures | World Anvil
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Skills

  A skill represents your training and experience in a certain field. Each character starts the game with 1 skill at level 3, 2 skills at level 2, and 3 skills at level 1. You may spend experience later to buy new skills or additional levels of skills you already have.   Each skill level costs the following amount of experience to buy.   1 - 100 exp   2 - 150 exp   3 - 250 exp   4 - 400 exp   5 - 600 exp  

Athletics (1-5)

Athletics represents your ability with physical activity, like running, jumping, or climbing.

Binding (1-5)

Binding determines your ability to capture crytures with binding crystals and how strong your control over them is.

Healing (1-5)

The Healing skill allows a character to remove harmful effects and treat injuries.

History (1-5)

History measures your knowledge about historical events or ancient civilizations.

Inquiry (1-5)

Inquiry is your skill at coaxing information from people, either by force, subterfuge, or just knowing the right questions to ask.

Legerdemain (1-5)

Legerdemain measures your ability to distract or misdirect people, conceal your actions, and perform sleight-of-hand maneuvers.

Magic (1-5)

Magic represents your skill with using weapons like wands, staves, and orbs, as well as your general knowledge of magical effects and how to manipulate them.

Mechanics (1-5)

Mechanics gives you the ability to operate, repair, or disable devices and artifacts that operate on the normal laws of physics.

Melee (1-5)

Melee determines your ability to fight with weapons like swords, maces, and spears. It’s also used when trying to apply brute force to solve a problem.

Observation (1-5)

Observation allows you to uncover hidden details and notice people who don’t want to be seen.

Persuasion (1-5)

Persuasion is the skill used when trying to convince a person to agree with you or believe something, true or otherwise.

Ranged (1-5)

Ranged represents your skill with using weapons such as bows, javelins, and crossbows, as well as for throwing objects.

Reflexes (1-5)

The Reflexes skill determines your ability to react to surprises. It’s also added to your initiative rolls for combat.

Stealth (1-5)

Stealth is your ability to avoid being noticed and conceal your presence from others.

Survival (1-5)

Survival helps you find basic necessities in the wild, such as food, water, shelter and firewood, as well as your ability to navigate wilderness.

Zoology (1-5)

Zoology allows you to recall and discern knowledge about the behaviors and qualities of crytures.

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