Ignition in Crytures | World Anvil
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Ignition

Tactics

The Ignition class is all about pumping up damage output and inflicting ongoing damage on enemies. Flare is the basic Ignition attack, giving the cryture a reliable way to inflict the Wounded status. Fire Up rounds out the basic strategy with a way to Empower the Cryture. With Burning Core, it can get a chance to land both effects with one action, but if you want a sure-fire way to inflict Wounded, Blazing Missiles can reliably burn several enemies in one shot.

Benefits

Level 1 (100 exp)

Ignition Novice - The cryture gains the Flare and Fire Up power.

Level 2 (150 exp)

Caster - The cryture gets +1 Mana.

Level 3 (250 exp)

Ignition Adept - The cryture gains the Burning Core power.

Level 4 (400 exp)

Swift - The cryture gets a +1 die modifier to Initiative rolls.

Level 5 (600 exp)

Ignition Paragon - The cryture gains the Blazing Missiles power.

Powers

Flare

Type: Fire
Major Action
Ranged 5
Attack: Power + Ignition vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Wounded.

Fire Up

Cost: 1 Mana
Type: Fire
Minor Action
Personal
Effect: You become Empowered.

Burning Core

Cost: 2 Mana
Type: Fire
Major Action
Ranged 5
Attack: Power + Ignition vs. Evasion
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Wounded and you become Empowered.

Blazing Missiles

Cost: 3 Mana
Type: Fire
Major Action
Ranged 5; up to 3 targets
Attack: Power + Ignition vs. Evasion
Hit: 2 damage per hit and the target becomes Wounded.
Crit: +1 Hit.
Type: Fire   Role: Sniper

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