Halo in Crytures | World Anvil
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Halo

Tactics

A Halo cryture serves as a beacon on the battlefield, both empowering allies and stunning enemies with their presence. Flashing Halo lets them blast melee enemies with searing light at will, while Beaming Aura can direct their blinding light into a blast that may leave the foes Stunned. To give allies an offensive boost, the cryture can cast Guiding Star to Empower them. Finally, Celestial Presence doubles as both defense and offense, searing enemies while refreshing allies with their angelic light.

Level Benefits

Level 1 (100 exp)

Halo Novice - The cryture gains the Flashing Halo and Beaming Aura powers.

Level 2 (150 exp)

Caster - The cryture gets +1 Mana.

Level 3 (250 exp)

Halo Adept - The cryture gains the Guiding Star power.

Level 4 (400 exp)

Mobile - Opportunity attacks against the cryture get a -1 roll modifier.

Level 5 (600 exp)

Halo Paragon - The cryture gains the Celestial Presence power.

Powers

Flashing Halo

Type: Celestial
Major Action
Personal Blast 1
Attack: Power + Halo vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.

Beaming Aura

Cost: 1 Mana
Type: Celestial
Major Action
Melee Blast 1
Attack: Power + Halo vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.

Guiding Star

Cost: 2 Mana
Type: Celestial
Major Action
Personal Blast 2
Effect: Each ally within the blast becomes Empowered.

Celestial Presence

Cost: 2 Mana
Type: Celestial
Major Action
Personal Blast 2; Enemies only
Attack: Power + Halo vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.
Effect: Allies within the blast regain Health equal to Power + Halo.

Type: Celestial   Role: Controller/Supporter

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