Florb
Description
Florbs function as overseers in their family's social structure. Their extra eyes give them greater ability to monitor and direct their Slopeye slaves, so they're often found leading lager groups, either doing labor, such as digging tunnels, or leading patrols and hunting parties outside the hives. Having three eyes also gives a florb more leeway to use its Eye Roller feature without suffering penalties for blindness. It's very common for them to use their eyes as advanced scouts or to tail prey that they're hunting.Combat
As with Yorbs, a Florb will use its Slopeye or Slugoop servants to protect themselves from melee combatants, while they pepper their foes with status effects from afar. They also supplement this strategy with more advanced pack tactics, and will often lure foes into ambushes by having their guards slip into crevices and hide, while they appear to be alone.Features
Eye Roller III
- This cryture has three eyes that can detach from its body and roll around independent of it with a speed equal to this cryture's speed. The cryture can still see through the eyes, but if it's their last eye, it takes penalties for blindness unless an eye can see its body.
Levitation III
- This cryture takes no movement penalties from terrain.
- This cryture can ascend vertically up to 2 spaces above the ground and move through the air at its normal speed.
Nightvision
- This cryture takes no penalties for being in darkness.
Metamorphosis
Yorb > Florb
- Requirements: 4 Class Levels, 2 Affinity
- Cost: 4 Aberrant Essence, 1 Undead Essence
Florb > Zorb
- Requirements: 9 Class Levels, 3 Affinity
- Cost: 8 Aberrant Essence, 2 Undead Essence
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