Enervator in Crytures | World Anvil
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Enervator

Tactics

The Enervator class gives a cryture the power to rend the bodies and souls of their enemies and deliver debilitating effects. Ray of Weakness is a reliable ranged attack that can reduce a foe's offensive capabilities, and Power Sap lets them blast a small area with the same effect, hitting multiple enemies at once. With Withering Curse, they can Soften up a target for future attacks, possibly causing ongoing damage in the process. Their ultimate ability is Mortal Fracture, which unleashes a wide blast of undead energy that can both Weaken and Soften at the same time.

Level Benefits

Level 1 (100 exp)

Enervator Novice - The cryture gains the Ray of Weakness and Power Sap powers.

Level 2 (150 exp)

Caster - The cryture gets +1 Mana.

Level 3 (250 exp)

Enervator Adept - The cryture gains the Withering Cruse power.

Level 4 (400 exp)

Durable - The cryture gets +10 Health.

Level 5 (600 exp)

Enervator Paragon - The cryture gains the Mortal Fracture power.

Powers

Ray of Weakness

Type: Undead
Major Action
Ranged 5
Attack: Power + Enervation vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Weakened.

Power Sap

Cost: 1 Mana
Type: Undead
Major Action
Ranged 5 Blast 1
Attack: Power + Enervation vs. Evasion
Hit: 2 damage per hit.
Crit: +1 Hit and the target becomes Weakened.

Withering Curse

Cost: 2 Mana
Type: Undead
Major Action
Ranged 5
Attack: Power + Enervation vs. Evasion
Hit: 3 damage per hit and the target becomes Softened.
Crit: +1 Hit and the target becomes Wounded.

Mortal Fracture

Cost: 3 Mana
Type: Undead
Major Action
Ranged 5 Blast 2
Attack: Power + Enervation vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Softened and Weakened.
Type: Undead   Role: Artillery/Controller

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