Howling Rifts
The winds of magic tore the skies of Terra.
The spark of wild magic
After the night of The First Sin, the world would be plunged into a chaos. As the Celestials grew distant from the world, many systems once controlled began to fall apart. One of these would be the Aetheric Channel and the controlling flow of magic. With the idea of virtues crumbling, rifts would begin to open across Terra changing the ecosystems they poured into. New fauna and species would form and adapt to the new imbuement of raw magic. This is where landscapes like the various Fey enviornments would come into place. The Transmutation caused by these rifts creating vibrant lands of magic which can thrive without the need of arcane winds.


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