MEDICAL EXPERT FEAT
General Feat (Prerequisite: Level 4+, proficiency in occultist’s tools*,Healer's Kit, exorcist’s kit*,
or doctor’s bag*) (5r, 3rd Party, Homebrew)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence or Wisdom Score by 1, to a maximum of 20.
Medical Treatment. During a short rest you can tend to the sick or wounded. You can remove one level of exhaustion, cure one disease, or remove the charmed, frightened, paralyzed, or poisoned condition from up to six creatures you can tend to during the rest. Additionally, you may choose up to 6 creatures you can hear and see, they gain a number of extra hit dice to use during the rest equal to your proficiency bonus.
Original design and creation by the Dungeon Dudes in Sebastion Crowe's Guide to Drakkenheim.
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